onson Posted July 29, 2011 Share Posted July 29, 2011 I recently started playing Oblivion again, shot a guy with an arrow and knocked him down and thought of something. Is there a mod that anyone knows of that has arrows that knock down enemies every shot? If not what would modify to get this effect? I'm pretty familiar with the editor and know the effect is random In the vanilla game. Link to comment Share on other sites More sharing options...
Heartcloud Posted July 29, 2011 Share Posted July 29, 2011 Realistics and Forces mod.However this mod, as I installed it, does not work. Physics are barely changed and most remain unchanged. My character is around level 20 or so, with very high stats, and perhaps 1 arrow out of 100 will knock the opponent down, with the mod. Melee weapons also do not have knockdown effects, unlike the mod description.I'm looking for the same thing, something that drastically improves knockback/knockdown of arrows/melee weapons. Link to comment Share on other sites More sharing options...
onson Posted July 29, 2011 Author Share Posted July 29, 2011 Yeah I just wanted to make an enchanted arrow or a bow that had higher probability. Link to comment Share on other sites More sharing options...
bencebence Posted July 29, 2011 Share Posted July 29, 2011 Just open CS, create a new enchantment with Paralyze for X seconds, copy another arrow (your choice which) and apply the enchantment on it. Put X into a chest, add it into game, or put it into a vendor's chest and then you can buy it from him/her. Link to comment Share on other sites More sharing options...
Kuraikiba Posted July 29, 2011 Share Posted July 29, 2011 Actually, there is a way you can script this. Basically, enchant an arrow with a spell made with the CS. The effect is a Script Effect. Let's call it Knockback. So what you'd want to do is make it when the effect is applied, a push effect is added. Best to get the highest version of OBSE, you will need it. What the script will do is launch the hit NPC or creature by pushing it a defined amount of feet from you. It works up to about 1000 feet before being more or less useless. For realistic knockdown, do 5. For a stun effect, do 1. For a decent reasonable launch, you'll want 25. For a large launch (perhaps a 440-pound pull bow simulation?), do 100. For full craziness, do 1000. The variable you define will be represented by X here. Here is the script: scn KnockbackEffect ref me begin scripteffectstart set me to getself player.pushactoraway me X end For a good example, I will show the one for a normal launch that you likely want: scn KnockbackEffect ref me begin scripteffectstart set me to getself player.pushactoraway me 25 end Now, the good thing is that you can use this in spells, or simply as an effect for ANY weapon. Yeah, have fun.As I said before, you need OBSE, likely a higher version. No Exceptions. It won't work otherwise. Should be a fairly quick mod. If you just want a quick mod, my Taser Mod has this kind of stuff, but with "Stun" type. Link to comment Share on other sites More sharing options...
Faceshifter Posted July 29, 2011 Share Posted July 29, 2011 You do not need OBSE for that script, you'll just need Oblivion version 1.2 and CS 1.2 .A fun/disturbing fact is that with that script, you can shoot the arrow, run real fast to another place and the foe will be pushed away from you.You could, for instance, shoot the arrow south of the character, run really really fast to his west side, and he will fly east.This will not likely happen, unless you specificely try so.If enemies use these arrows, though, you'll be sent airborn, straight up. I could make this for ya, but it'd be a better exercice and fun if you did it yourself (where they are found, how many, bows, weapons etc. you should decide). Link to comment Share on other sites More sharing options...
GreatLucifer Posted July 30, 2011 Share Posted July 30, 2011 Do indeed do not need OBSE for that script. Where do you get the idea... :psyduck: As for the arrows; might I suggest this script; scn RagDollScript ref Self begin ScriptEffectStart set Self to GetSelf Self.pushactoraway Self -1 end As all this script does, is enable the 'ragdoll'-state on something. Works rather... realistically, instead of people flinging through the air from a single wooden arrow.... Link to comment Share on other sites More sharing options...
onson Posted July 30, 2011 Author Share Posted July 30, 2011 Thanks for the replies I'm gonna try the suggestions out as soon as I get time Link to comment Share on other sites More sharing options...
DaJinari Posted July 30, 2011 Share Posted July 30, 2011 (edited) It's not that hard to make a knock down arrow or do what i did with the bow and arrow mod i made. Just go into the tes construction set and put the paralyze effect on the arrow. Each time it hits, the target falls to the ground and lays there for about 10 seconds, giving you plenty of time to hit it with another arrow. If you don't know how to do the whole scripting or cs thing, tell me what arrow you want the effect on and i will do it for you. For instance, daedric, steel, iron, silver, amber, pick a arrow and i'll put the effect on it. Edited July 30, 2011 by DaJinari Link to comment Share on other sites More sharing options...
onson Posted July 31, 2011 Author Share Posted July 31, 2011 Ive made the paralyze arrows but I wanted to make some that has the knock down effect which is different. The knock down effect is a random occurrence after you reach master marksman. Just clarifying Link to comment Share on other sites More sharing options...
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