Guy97 Posted July 29, 2011 Share Posted July 29, 2011 Alright, so I was going to download a resource pack and put it into my game. However, I wasn't quite sure on how to do that. I don't know how to link the meshes and textures that are in the resource and make it to where the esp I made uses those resources. Link to comment Share on other sites More sharing options...
Moraelin Posted July 30, 2011 Share Posted July 30, 2011 TBH, I don't really understand the question. If the meshes are under the Data\Meshes folder, and the textures are under Data\Textures, the game will find them all right. And each item or static in the game has a path to the mesh(es) it uses, which in turn have paths to the textures. E.g., my Type X sword knows to use the Type X mesh because in the artwork tab I told it to use "Meshes\MArmingSword\TypeX.NIF" as a mesh. Which in turn references some textures in the Textures folder. Any mod you do will necessarily have to be the same. Any item you make, or copy from a modder resources, will contain a path of what mesh(es) to use. Because you have to tell the game what mesh to draw. Link to comment Share on other sites More sharing options...
Guy97 Posted July 30, 2011 Author Share Posted July 30, 2011 TBH, I don't really understand the question. If the meshes are under the Data\Meshes folder, and the textures are under Data\Textures, the game will find them all right. And each item or static in the game has a path to the mesh(es) it uses, which in turn have paths to the textures. E.g., my Type X sword knows to use the Type X mesh because in the artwork tab I told it to use "Meshes\MArmingSword\TypeX.NIF" as a mesh. Which in turn references some textures in the Textures folder. Any mod you do will necessarily have to be the same. Any item you make, or copy from a modder resources, will contain a path of what mesh(es) to use. Because you have to tell the game what mesh to draw.Ok, thanks that's what I needed. Link to comment Share on other sites More sharing options...
Recommended Posts