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Quest Scripting Question


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So, I've written a Quest (Or a mission within a quest) that has the player being notified (after completing a different Stage in the same quest) that he needs to go to Callville Bay and meet a supply convoy of people and brahmins and escort them as they travel back to a base set up at NCRCF. The Brahmins also carry a quest item that when this stage is completed (they make it back safely to NCRCF) will allow the player to build a few items (to help complete the Quest).

 

Please let me know if this is the best way to handle it... and why it isnt working for me.

 

I set up the quest. This stage starts at 50.

I set up the script trigger and trigger zone.

I set up one of the NPC's as the main connection to the rest of the members of the caravan. Included in his AI package is a followplayerclose script. the 1st brahmin is linked to the 1st NPC and has a followlinkedclose script each brahmin after that is linked in the same way to the one before it... and the other NPC's are linked to the last brahmin, etc.

 

The point is to get after the greet to get the convoy to follow the PLAYER, stop when he does etc. until he makes it back to NCRCF. Along the way I've set up attack triggers for the covnoy to encounter. Once back to ncrcf though, the brahmin go into "stalls" and the player is rewarded with the Quest items and some supplies, etc.

 

however, NOTHING is working that way. The "guards" dont seem to protect the brahmin nor follow the character correctly. And I cant seem to correctly anticipate the route.

 

ANY thoughts or ideas (this is part of a huge project)... would be welcome an appreciated!!

Edited by Guest
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As I said before, possibly making the character the objective. Playing with the AI package, possibly use quest variables to keep track of progress. In case the brahmin is giving things to early, use a stage and a trigger to define when the Brahmin is allowed to give the object to the player. Honestly it is a complex situation making it hard to find the problem.
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This is where I am now. I've gotten the trigger to work. Whenever the Player enters the trigger zone the brahmin and their guards appear.... and begin (later I will add the dialgue, etc.)

 

And the conovy is set up to where the lead NPC starts the route and each brahmin/players follow one after another. the problem I am having now is that parts of the group keep getting bunched up along the way... and have to keep racing forward to catch up with other parts of the column. is there any way to make sure they stay together (or wait until other parts of the column catch up)?

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