Tier1Dusty Posted July 29, 2011 Share Posted July 29, 2011 Hey guys, sorry, I had just another quick question/problem I was wondering if you could answer... When I retexture an existing piece of armor via dds, and put it into the texture folder, it will not appear as changed in-game but will appear as changed in Geck. Here is the process I use to retex an item, could you please tell me if it's right or wrong? Ex. - For leather armor: Open FONV BSA Texture in FOMM -> Extract "Outfitm" -> Open in DDS Converter and convert to PNG (or whatever) -> Edit and save -> Convert back to .dds -> Import file to "Data -> Texture -> Armor -> LeatherArmor" The weird part is, I am able to see changes to outfits such as the Assassin's suit from Dead Money, but not the standard gear. Any known solutions? ~Thanks for your time, I appreciate it greatly. Link to comment Share on other sites More sharing options...
micalov Posted July 29, 2011 Share Posted July 29, 2011 Do you have archive invalidation turned on? otherwise mesh/texture replacers wont take unless set by a plugin. Link to comment Share on other sites More sharing options...
Tier1Dusty Posted July 29, 2011 Author Share Posted July 29, 2011 (edited) Yes I do. I have the manual file and the automatic. I still need help, if anyone can. Edited July 30, 2011 by Tier1Dusty Link to comment Share on other sites More sharing options...
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