EmissaryOfWind Posted May 20, 2016 Share Posted May 20, 2016 So as it stands, tint masks (eyebrows, makeup, dirt, face paints and face tattoos) are all embedded into the race record, which makes it an absolute mess, and a compatibility nightmare. Now, if you've played Far Harbor, you might have noticed that it added quite a few face paints. I took a quick look in xEdit at how it does this, but I don't fully understand. There is a record for human race, but it does not override the base record. If more experienced people could take a look, I would like to know if a) that method is usable to create stand-alone tint masks without conflicts and b) if it isn't, what method would work. I thought about making it a head part (like hair or beards), but they're not meshes, just textures, so I'm not sure how that would work. Link to comment Share on other sites More sharing options...
mm137 Posted May 20, 2016 Share Posted May 20, 2016 I've been struggling with this too. I have a thread over in the MA section but it hasn't gotten me very far. I haven't had time to take a deep dive in to the Far Harbor files yet but I'm going to try again this weekend. Link to comment Share on other sites More sharing options...
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