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.ini expert needed pls....


ravayen

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hi pepes,

 

Maybe this will seem like a wierd request but id like someone to explain what a few of these .ini entries are and what effect they have for my own use and/or curiosity even if you can only answer to one pls do as they all add up :)

 

I am really looking for specific examples as i already have a basic understanding of most things i just need a bit more detail on what specifically each of these effect and which files/system resources they use precisely, for instance inumhavokthreads= 5 refers to multi core processing but im confused as to why this would be defaulted at 5 as duel core wld be 2 in my eyes and quad wld be 4....so why 5 wld lowering/raising this value have any real effect or just be a benign waste of time?

 

thanks in advance pepes :)

 

.ini lines are as follows:-

 

 

[General]

 

iHoursToSleep=3

bActorLookWithHavok=0

bDefaultCOCPlacement=0

bRunVTuneTest=0

 

 

[Display]

 

uVideoDeviceIdentifierPart4=0

uVideoDeviceIdentifierPart3=0

uVideoDeviceIdentifierPart2=0

uVideoDeviceIdentifierPart1=0

 

 

[Pathfinding]

 

bDrawPathsDefault=0

bPathMovementOnly=0

bDrawSmoothFailures=0

bDebugSmoothing=0

bSnapToAngle=0

 

[HAVOK]

 

bPreventHavokAddAll=0

bPreventHavokAddClutter=0

fRF=1000.0000

fOD=0.9000

fSE=0.3000

fSD=0.9800

iResetCounter=5

fMoveLimitMass=95.0000

iUpdateType=0

bHavokPick=0

iNumHavokThreads=5

iMaxPicks=40

 

[GamePlay]

 

iDetectionPicks=21

 

[backgroundLoad]

 

bUseBackgroundFileLoader=0

bSelectivePurgeUnusedOnFastTravel=0

bCloneModelsInBackground=0

 

[Archive]

 

bCheckRuntimeCollisions=0

Edited by ravayen
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[General] - Do not know about this one really, although when you open geck it also has a iHoursToSleep=? in it's settings.

 

iHoursToSleep=3

bActorLookWithHavok=0

bDefaultCOCPlacement=0

bRunVTuneTest=0

 

 

[Display] - Don't know what these are specifically for but I'd think it's for some sort of video options.

 

uVideoDeviceIdentifierPart4=0

uVideoDeviceIdentifierPart3=0

uVideoDeviceIdentifierPart2=0

uVideoDeviceIdentifierPart1=0

 

 

[Pathfinding] - don't know exactly, but my best guess: either mapping the ingame world in some manner (possibly for NPCs) or it may be used for file paths upon loading the mods and such that you have when you start the game.

 

bDrawPathsDefault=0

bPathMovementOnly=0

bDrawSmoothFailures=0

bDebugSmoothing=0

bSnapToAngle=0

 

[HAVOK] - Don't know any of this, I assume it's related to HAVOK though as it's labeled that.

 

bPreventHavokAddAll=0

bPreventHavokAddClutter=0

fRF=1000.0000

fOD=0.9000

fSE=0.3000

fSD=0.9800

iResetCounter=5

fMoveLimitMass=95.0000

iUpdateType=0

bHavokPick=0

iNumHavokThreads=5

iMaxPicks=40

 

[GamePlay]

 

iDetectionPicks=21 - no idea

 

[backgroundLoad]

 

bUseBackgroundFileLoader=0 - I think I know what this one does, it just simply loads things in the background as you play so they are ready for use, however takes up more video memory or something like that.

bSelectivePurgeUnusedOnFastTravel=0 - gets rid of old data when you fast travel?

bCloneModelsInBackground=0 - probably means some sort of buffering of models or duping of them?

 

[Archive]

 

bCheckRuntimeCollisions=0 - I would imagine this refers to the runtime program for windows that just about any computer uses in order to run a game.

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Yeah, sorry I can't tell you more, I don't mess with these setting much. But I can tell you backround load most definitely refers to loading in the backround but it uses more memory, whether it be video memory or card memory, or even your physical memory.
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