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Please help with a weird texture/lod issue.


Chaophim

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Thank you in advance for clicking on this and giving it some thought. I really appreciate it.

 

I'm having a small problem with textures and LODs in one section of Sanctuary, specifically the lot next to Nate & Nora's house, on the right as you are in the street and looking at Nate & Nora's front door.

 

I had cleared the spot like I have dozens of times before with 'Scrap Everything' and built a house with SKE+Alternate Settlements (again, have used many times before w/o issue) and noticed a LOD/texture problem while building. As I lack video recording softtware, I took a series off screenshots using the console command (I have Steam Overlay disabled atm).

 

Here's the link to the gallery...

 

imgur.com/a/0Zk7e

 

Now, what is happeneing in the pictures is that I am taking slow and small steps forward, snapping a shot with each step. You can see the spot beneath the crosshairs where there *should* be walls showing the outside world disappearing in such a way that I almost begged Sebastian to name the princess in order to stop the Nothing. (Sorry for the Neverending Story reference, kids)

 

Anyway, it only happens at that spot - rest of the game is playable, etc., (just finished Far Harbor's main quest, so not looking forward to zapping this playthrough if I can help it) and it happens whether in Workshop mode or not, although it seems to be a 'just annoys the player' glitch since the NPCs and PC aren't falling through the ground or anything.

 

I've updated my drivers (nVidia) and made sure my fans are clean, etc., just never seen this problem before and was wondering if it was easily fixed or (and I hope this isn't the case) a symptom of a much bigger and much worse problem.

 

Any help folks can give would be appreciated.

 

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Okay, so I think I have narrowed it down to either drivers or INI file. Thinking drivers. Gonna try a rollback and see if that helps.

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Stamp this sucker 'Solved'. Found the culprit. I forget which mod suggested that I do this, but I was checking my old inis against the new and found that I had added "busecombinedobjects=0" into the [General] section of my Fallout4Custom.ini

 

Removed the line and removed the glitch. It may work for some, but not for me, from the looks of it.

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