devinpatterson Posted August 12, 2011 Share Posted August 12, 2011 Try adding the following object script to your weapon: SCN <scriptname> Ref patient Begin OnHit Set patient to GetOwnerLastTarget patient.StopCombatAlarmOnActorEnd That should calm them down. Cool thanks Viennacalling, I'll attach that, but maybe with a reputation/faction check first though. I'd like hostiles to react negatively to being hit with a hypodermic needle, I know it would piss me off more than a little. Link to comment Share on other sites More sharing options...
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