butthead999 Posted July 30, 2011 Share Posted July 30, 2011 Hi, I'm running several mods (nearly 200), and it had been running perfectly for a while. I recently started playing again having understood Wrye Bash better, and it was running like a charm even with all the stuff I had on. However, when I decided to do the main quest, I encountered a problem that destroyed the game completely. I simply cannot get near Kvatch. Every time I try to go there, I get a CTD a certain distance away. I can see the city in the distance, but as I get closer the game just crashes. I have tried to google the problem and found that someone had the same issue, but reloading an earlier save fixed it. That didn't work for me at all. I then tried to run the game without Kvatch Rebuilt active, which I thought could have caused it, but it still crashed. Then I started a completely new game, with and without the mod installed, but both times I got the crash. There's no way to play like this. I can't move on in either the main quest or the Kvatch Rebuilt questlines like this. I can't even go to places close to Kvatch because the game crashes. Anyone have any idea? Really need help here and would appreciate it a lot. Link to comment Share on other sites More sharing options...
arnott Posted July 31, 2011 Share Posted July 31, 2011 Ditto - I've just re-installed Oblivion and have the same issue. I'm also using Wrye bash, latest 293 I think. I'm using an alternative start mod so I start in Anvil. Every time I get near Kvatch the game crashes. Here is my modest list of mods: Active Mod Files:00 Oblivion.esm01 All Natural Base.esm [Version 1.3]02 Open Cities Resources.esm [Version 4.0.3]03 DA Run Fatigue.esm04 Unofficial Oblivion Patch.esp [Version 3.2.5]05 Oblivion Citadel Door Fix.esp06 Natural_Habitat_by_Max_Tael.esp07 All Natural.esp [Version 1.3]08 Immersive Interiors.esp [Version 0.8.1]09 Enhanced Water v2.0 HDMI.esp0A Echo_ChapelChant.esp0B AmbientTownSounds.esp0C Rainbows.esp0D All Natural - Real Lights.esp [Version 1.3]0E WindowLightingSystem.esp0F Book Jackets Oblivion.esp10 diversegrasses.esp11 Oblivion Graphics Extender Support.esp [Version 0.42]12 Streamline 3.1.esp13 Landmarks, w Wells.esp [Version 1.10]14 MaleBodyReplacerV4.esp15 RustyItems.esp16 Open Cities Classic.esp [Version 4.0.3]17 Open Cities Outer Districts.esp [Version 4.0.2]18 Harvest [Flora].esp [Version 3.0.0]19 Visually Realistic Deadly Lava.esp1A GotNoClass.esp1B Potable Pastiche.esp1C Enhanced Vegetation [150%].esp1D Alternative Start by Robert Evrae.esp1E DA Fatigued Running.esp1F DA ReducedBackwardsRunningSpeed.esp20 DA Sprint.esp21 RealisticForceMedium.esp22 RealisticMagicForceLow.esp23 nGCD.esp24 nGCD Birthsigns.esp25 nGCD Skeleton Key.esp26 bgMagicEV.esp [Version 1.7EV]27 bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV]28 bgMagicItemSigil.esp [Version 1.68EV]29 bgMagicBonus.esp [Version 1.7EV]2A bgMagicEVPaperChase.esp [Version 1.68EV]2B bgMagicAlchemy.esp [Version 1.57]2C bgMagicPotionNumberSoulGemValue.esp [Version 1.68UV]2D bgMagicEVShader.esp [Version 1.7EV]2E bgMagicShaderLifeDetect.esp [Version 1.68]2F bgMagicLightningbolt.esp30 Bashed Patch, 0.esp Link to comment Share on other sites More sharing options...
Khet Posted July 31, 2011 Share Posted July 31, 2011 Basically, there's only one surefire way to pin it down. First, disable ALL mods and attempt to replicate the crash. If your game crashes with every mod disabled, then it's a core bug and probably need to do a full uninstall (registry and left behind files included). If it doesn't crash, then comes to tedious task of enabling mods one by one and trying to crash your game each time. If it make it easier, load them in batches of 5 or 10, especially with your mod list sporting 200 like you said. If you do batches, the same thing applies. Enable a group, try to crash. Once you do, you can narrow it down to a single mod by disabling the last batch, and then turning them on one by one or whatever method allows you to pinpoint your culprit. After that? Well, either look into the mod in question to see if it has incompatiblity issues with something, if it's a known bug, etc. Not much else you can do from that point if the author can't/won't fix the problem except to not run that mod anymore. Link to comment Share on other sites More sharing options...
arnott Posted August 2, 2011 Share Posted August 2, 2011 [sigh] - reluctantly set about doing as suggested and found it appeared to be a corrupt game. Re-install and all seems fine... Link to comment Share on other sites More sharing options...
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