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Best Normal Map compression for New Vegas?


CausticRKS

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I keep getting areas where there's fairly noticable mosaic tile-looking pixels in some areas on my model, due to the normal map. Which is strange, because it's a 2048x2048 map, so I'm wondering why it's acting that way. Unless I need to size it down? I dunno. HELP! Edited by Deadspine
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