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Problem creating a custom skin for cat


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I wanted to make a single cat with a different skintexture. Therefore I did the following:

 

- created a new NPC(Actor)

- created a new Armor + ArmorAddon

- duplicated and renamed the cat.nif and all cat dds althoug i only need the diffuse one

- altered the new cat_purple_d.dds and changed textures in the cat_purple.nif

- used the cat_purple.nif for my new ArmorAddon

- used the new ArmorAddon for my new Armor

- used the new Armor as Skin for my new Cat NPC

 

While the cat shoes the right texture in Nifskope in game it still has the default texture. So I did even more:

- copied and renamed cat race and got rid of default Skin

- used new Cat race where ever old one was used

- created Texture set and added it to my ArmorAddon

 

And yet still has my cat the default textures in game.

 

Is ther anything i have missed or i can try out?

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Yeah, nif files no longer point directly to textures is FO4. What you need is a new material file that points to your new texture, and a Material Swap created in xEdit or CK. You don't need a new nif.

 

You seem to have the Armor Addon stuff done correctly.

 

Take a look at this for several examples

 

http://www.nexusmods.com/fallout4/mods/8477/?

Edited by mm137
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After changing "bgsm" File didn't worked. I assume because i should have decopiled it first or something like that. I went the lazy peoples way and just deleted the bgsm reference and et voilá Fallout 4 had no problem with getting the Texture directly from the nif.

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