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noob w/questions about Poco Bueno Mod


eezduzit

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Thanks in advance for any answers on this question. I'm new to the NV mod community and have been successfully able to install about 10 mods using FOMM with the help from the tutorials/forums. In regards to the Poco Bueno mod, I've have installed and activated it via FOMM like I've have done with the others, the big differance is that I do not see it within the load order window? Am I to assume that this is normal and it overwrites the vanilla textures with the ones within the Poco Bueno mod and are not "loaded"?

 

Any clarification is appreciated...

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That's right, once you activated the fomod file it does as you said and it's active until you disable the fomod package again. The reason for this, that replacing textures needs no esp file to alter certain game mechanics or any exterior/interior cells. I noticed the difference first when I stepped up to rusty car wreck, you should notice too, that it looks much more detailed. If you should still have doubts wether it worked you could do two screeenshots of the same object and compare them afterwards!
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Texture mods/replacers are unlikely to inflict any conflicts. Worst things that could happen is, that if two mods alter the same texture the texture of the first installed pack/replacer gets overwritten with the new one that will now show up instead. Won't let you ctd anyway! ;)
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