ClaytonCross Posted June 3, 2016 Author Share Posted June 3, 2016 This says its set to the primary weapon... but ... that is just the XcomClassData file I made right? So do we need to change the log or make a new one to capture the in game action in order to force it to stay that way? It seems to me ever vigilant is calling the pistol the primary weapon for sharpshooters even though its secondary. Standard Overwatch works as intended. Also, If I remove the pistol from the class it uses the rifle. Link to comment Share on other sites More sharing options...
prowler83 Posted June 5, 2016 Share Posted June 5, 2016 The game won't modify the configs it loaded somewhere during run time, it isn't changing and it doesn't need to be put back. The problem here might be the fix for Ever Vigilant on sharpshooters, if it checks if the unit has a pistol first and default to using that. Link to comment Share on other sites More sharing options...
ClaytonCross Posted June 6, 2016 Author Share Posted June 6, 2016 No way to hijack that and force it to use primary then? am I SOL? Link to comment Share on other sites More sharing options...
prowler83 Posted June 6, 2016 Share Posted June 6, 2016 You could probably create an ability that uses a copy of the old version of EverVigilantEndTurnListener and use that. Link to comment Share on other sites More sharing options...
ClaytonCross Posted June 7, 2016 Author Share Posted June 7, 2016 Well seeing how long it took me to get your script to work I think that is going to be beyond my abilities. That said, thanks again for your help in all things to this point. Maybe now that I need a whole new ability I should move to the requests page instead of adding more on the trouble shooting page. Link to comment Share on other sites More sharing options...
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