flequmaster Posted July 30, 2011 Share Posted July 30, 2011 Im making a weapon store mod and I want to set guns on display there and a turret to guard the weapon tables but how can I make it so that the turret starts shooting only if the player tries to steal anything? Link to comment Share on other sites More sharing options...
omegaspectre Posted July 30, 2011 Share Posted July 30, 2011 Making a new faction should work. If you make a faction, make it neutral to the player faction, add the turret to the faction and then set the weapons on display so they are "owned" by the new faction it *SHOULD* work :) Sorry I can't help more, am really busy at the moment :) Hope this helps,Omegaspectre Link to comment Share on other sites More sharing options...
rausheim Posted July 31, 2011 Share Posted July 31, 2011 Almost as the above poster, but you can do it as easy as creating a new entry of a turret and make the cell it's owner :-) Anything you try to steal, will make the turret hostile. Also remember to change the aggro radius to 0 and aggressivness to non-aggressive or it will go bananas as soon as it sees anything :P Link to comment Share on other sites More sharing options...
Korodic Posted July 31, 2011 Share Posted July 31, 2011 or it will go bananas as soon as it sees anything :P This was quote worthy... and they both are correct. Link to comment Share on other sites More sharing options...
flequmaster Posted July 31, 2011 Author Share Posted July 31, 2011 (edited) or it will go bananas as soon as it sees anything :P This was quote worthy... and they both are correct. Haha nice one :D I'm still having problems with this one cus' the turret only starts shooting only after the player steals two guns from the table and I'd like the turret to cap the player already after the first one. Would this be even possible? It would probably have to be an infamy tweak or something like that. Edited July 31, 2011 by flequmaster Link to comment Share on other sites More sharing options...
rausheim Posted July 31, 2011 Share Posted July 31, 2011 Ah yes, it gives away a warning on the first gun... Might try to give it slightly more "go bananas easier" on the Aggressivness and test it ;-) Link to comment Share on other sites More sharing options...
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