Chazze Posted July 31, 2011 Share Posted July 31, 2011 (edited) EDIT: Nevermind, fixed it. After some digging I found out it was a problem with Ren's Guard Overhaul. Feel free to delete/lock this or whatever. Thanks. Just FYI, spoilers for anyone who hasn't finished the MQ. At the very end of the final quest, when Martin fights Mehrunes Dagon, my game crashes every time, right after he kills Dagon and then roars and turns to stone (I mean right after - like less than half a second after he turns into stone). I have the latest version of Oblivion and all the unofficial patches. I've tried a bunch of different stuff with the console to try and bypass it but nothing works. I tried changing the quest stage to 60 - it plays the outro cinematic but crashes after that. I also tried to coc out to a random location and then set the stage to 80, but when I come back there is no statue of Akatosh and none of the doors to the palace work correctly and I just run right through them. I'm also obviously not able to get the next quest from Ocoto if I do that. Really not sure what to do here... My load order: Oblivion.esmunderdark.esmCobl Main.esmKvatch Rebuilt.esmCM Partners.esmTRoN.espUnofficial Oblivion Patch.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espAtmospheric Loading Screens - Random Quotes.espNatural_Habitat_by_Max_Tael.espNatural_Water_by_Max_Tael.espMIS Low Wind.espMIS New Sounds Optional Part.espArena Posters Diversified.espVanityCameraSmoother.espDisplay Stats.espDropLitTorchOBSE.espDynamicLeveledLists.espNo Recharge.espDLCHorseArmor.espDLCHorseArmor - Unofficial Patch.espDLCOrrery.espDLCOrrery - Unofficial Patch.espDLCVileLair.espDLCVileLair - Unofficial Patch.espDLCMehrunesRazor.espDLCMehrunesRazor - Unofficial Patch.espDLCSpellTomes.espDLCSpellTomes - Unofficial Patch.espAcolyte_Of_Kynareth_HGEC.espDarkAdventuressBow.espJBlades!1.1.espLKF_EY_Vampirehunter.espNexonsArmoryENG.espSaiyanRanger.espSilverlight Armor by Jojjo.espWarglaives by Jojjo v1.0.espRealSwords - Bosmer LO.espRealSwords - Breton LO.espRealSwords - Nord LO-SI.espCB Rogue Armor.espDarkWindarmor1.espFB_DC_Mega_Pack_OMOD_BC1.espR18PN - Eisen Platte Armor.espCobl Glue.espCobl Si.espCobl Tweaks.espadTreeHome.espBrotherhoodRenewed.espKvatch Rebuilt.espMountainShackR13.espSteve - Thieves Guils HQ.espVHBloodlines 1.2.espDLCfrostcrag.espFrostcragRebornCobl.espKnights.espKnights - Unofficial Patch.espAFK_Weye.espmythsandlegends.espImproved Fires and Flames - Increased Sound.espEncumbrance100.espLTDVampireOverhaul.espRefScope.espSSEE.espEnchantment Enhanced.espMultiple Enchantments.espRenGuardOverhaul.esp'Eagle Eye' Realistic Archery v1.0 Fixed.espBetter Hand to Hand LITE.espCM Partners.espCuteElf11.espCobl Races.espSkinMannequinCOBL-nosleep.espThink to Yourself.espUnderdarkSaga.espCobl Silent Equip Misc.espLTDVampireOverhaul - Vile Lair Compatibility Patch.esp No idea what could be causing this because as far as I know none of those mods change anything with the Main Quest. Any chance it's a problem with the unofficial patch? Edited July 31, 2011 by Chazze Link to comment Share on other sites More sharing options...
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