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CTD After Final Quest (Spoilers)


Chazze

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EDIT: Nevermind, fixed it. After some digging I found out it was a problem with Ren's Guard Overhaul. Feel free to delete/lock this or whatever. Thanks.

 

 

 

 

 

 

Just FYI, spoilers for anyone who hasn't finished the MQ.

 

 

At the very end of the final quest, when Martin fights Mehrunes Dagon, my game crashes every time, right after he kills Dagon and then roars and turns to stone (I mean right after - like less than half a second after he turns into stone). I have the latest version of Oblivion and all the unofficial patches.

 

I've tried a bunch of different stuff with the console to try and bypass it but nothing works. I tried changing the quest stage to 60 - it plays the outro cinematic but crashes after that. I also tried to coc out to a random location and then set the stage to 80, but when I come back there is no statue of Akatosh and none of the doors to the palace work correctly and I just run right through them. I'm also obviously not able to get the next quest from Ocoto if I do that. Really not sure what to do here...

 

My load order:

 

Oblivion.esm

underdark.esm

Cobl Main.esm

Kvatch Rebuilt.esm

CM Partners.esm

TRoN.esp

Unofficial Oblivion Patch.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp

Atmospheric Loading Screens - Random Quotes.esp

Natural_Habitat_by_Max_Tael.esp

Natural_Water_by_Max_Tael.esp

MIS Low Wind.esp

MIS New Sounds Optional Part.esp

Arena Posters Diversified.esp

VanityCameraSmoother.esp

Display Stats.esp

DropLitTorchOBSE.esp

DynamicLeveledLists.esp

No Recharge.esp

DLCHorseArmor.esp

DLCHorseArmor - Unofficial Patch.esp

DLCOrrery.esp

DLCOrrery - Unofficial Patch.esp

DLCVileLair.esp

DLCVileLair - Unofficial Patch.esp

DLCMehrunesRazor.esp

DLCMehrunesRazor - Unofficial Patch.esp

DLCSpellTomes.esp

DLCSpellTomes - Unofficial Patch.esp

Acolyte_Of_Kynareth_HGEC.esp

DarkAdventuressBow.esp

JBlades!1.1.esp

LKF_EY_Vampirehunter.esp

NexonsArmoryENG.esp

SaiyanRanger.esp

Silverlight Armor by Jojjo.esp

Warglaives by Jojjo v1.0.esp

RealSwords - Bosmer LO.esp

RealSwords - Breton LO.esp

RealSwords - Nord LO-SI.esp

CB Rogue Armor.esp

DarkWindarmor1.esp

FB_DC_Mega_Pack_OMOD_BC1.esp

R18PN - Eisen Platte Armor.esp

Cobl Glue.esp

Cobl Si.esp

Cobl Tweaks.esp

adTreeHome.esp

BrotherhoodRenewed.esp

Kvatch Rebuilt.esp

MountainShackR13.esp

Steve - Thieves Guils HQ.esp

VHBloodlines 1.2.esp

DLCfrostcrag.esp

FrostcragRebornCobl.esp

Knights.esp

Knights - Unofficial Patch.esp

AFK_Weye.esp

mythsandlegends.esp

Improved Fires and Flames - Increased Sound.esp

Encumbrance100.esp

LTDVampireOverhaul.esp

RefScope.esp

SSEE.esp

Enchantment Enhanced.esp

Multiple Enchantments.esp

RenGuardOverhaul.esp

'Eagle Eye' Realistic Archery v1.0 Fixed.esp

Better Hand to Hand LITE.esp

CM Partners.esp

CuteElf11.esp

Cobl Races.esp

SkinMannequinCOBL-nosleep.esp

Think to Yourself.esp

UnderdarkSaga.esp

Cobl Silent Equip Misc.esp

LTDVampireOverhaul - Vile Lair Compatibility Patch.esp

 

 

No idea what could be causing this because as far as I know none of those mods change anything with the Main Quest. Any chance it's a problem with the unofficial patch?

Edited by Chazze
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