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how to mod stuff


jezza1996

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Download BSA browser and use it to open the textures bsa in your data directory. Find the dds texture for the light machine gun. If you don't know which one it its, you will have to open the meshes bsa and extract the nif file for the gun, and open that up in nifskope. In nifskope you can find the texture paths, so you can see what the dds texture is called.

 

When you extract the dds, you can edit it with Gimp or Photoshop, if you have the dds extensions, otherwise you will need to download them.

 

When you open your dds file in Gimp or Photoshop, you will have edit it to have your camouflage. Then save it as a dds, as a new file name.

 

Then create a texture set in the geck, and use it on the gun by opening up the 'model' field in the gun's stats, and double clicking no various parts of gun mesh and applying your texture set.

 

Another way would be to edit the nif file for the gun, and change the texture paths to point to your new textures, then saving it as a new nif, and pointing to that nif in the 'model' field in the gun's stats, and then saving that gun as a new file within the geck.

 

So yeah, that's probably not that straight-forward, if you're new to modding, lol. But I'm very tired and on the budweisers. :geek:

 

Let me know if you want more specifics.

 

Rob

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