ThunderEwokB Posted May 21, 2016 Share Posted May 21, 2016 (edited) Hello!I'd love a mod that forces both Skyrim beast races to wear no boots. To be honest I was really surprised when I couldn't find a mod like that. It would go great with http://www.nexusmods.com/skyrim/mods/50637/? and http://www.nexusmods.com/skyrim/mods/59706/? You know, making Skyrim a bit Morrowind-like. Stretched boots looks weird and out of place and mods that change the mesh of the boots... well, they don't apply to immersive armors and other custom armors and I can totally understand why. it's hella of work, changing mesh of all boots to fit and all.I believe what I'm asking for is fairly easy to do, not sure though, I can't mod at all. I'd really appreciate that mod and give my eternal thanks to anyone who decided to make this mod happen.Cheers! Edited May 21, 2016 by ThunderEwokB Link to comment Share on other sites More sharing options...
ThunderEwokB Posted May 23, 2016 Author Share Posted May 23, 2016 So this is harder to do than I expected or people just have no interest in making this happen?What I meant is that this https://staticdelivery.nexusmods.com/mods/110/images/50637-2-1391307594.jpg looks weird and "True digitigrade beast races" mod does that to all boots so I'd like to remove them from all Khajiit and Argonians completely. Pretty please? Link to comment Share on other sites More sharing options...
Fantafaust Posted June 4, 2016 Share Posted June 4, 2016 (edited) Since I figure you'd like an answer, that is supportive, I think that this could hypothetically be done.This will require SKSE.I believe a cloak spell that has no hit event and a fairly large area, with a script to detect if the effected actor is an Argonian or Khajiit(this would have to be defined in the properties iirc) could do it. if akTarget.GetActorBase.GetRace() == Argonian ; Do the Stuff elseif akTarget.GetActorBase.GetRace() == Khajiit ; Do the Stuff else ; Don't do the Stuff endif Then it would check for an item in the boots slot, and set a property for them: Armor Boots = akTarget.GetWornForm(0x00000080) as Armor Then it'll run: akTarget.UnequipItemEx(Boots, 80, True) Which will unequip the item and prevent them from reequipping it. Keep in mind I haven't done this, but it seems sound in theory. Edited June 4, 2016 by Fantafaust Link to comment Share on other sites More sharing options...
ThunderEwokB Posted June 4, 2016 Author Share Posted June 4, 2016 Uh, I don't think that the outcome would be worth the effort put into it. Thanks for answering and explaining though. Link to comment Share on other sites More sharing options...
Fantafaust Posted June 4, 2016 Share Posted June 4, 2016 It's less complicated than you seem to think, but ok lol Link to comment Share on other sites More sharing options...
ThunderEwokB Posted June 4, 2016 Author Share Posted June 4, 2016 (edited) Uh, sounds complicated to me and even if it's not, it's not like I can do anything about it anyway, I'm not a modder so all the code You gave is... well, useless in my hands. Also no one seems to be interested in making this happen so... yeah, I stand by what I said, lol. Thanks anyway. Edited June 4, 2016 by ThunderEwokB Link to comment Share on other sites More sharing options...
Fantafaust Posted June 4, 2016 Share Posted June 4, 2016 Oooh ok. I thought you were just gauging it to see if it's possible, so you didn't water your time scripting.I'll try and make it for you tonight. Link to comment Share on other sites More sharing options...
Fantafaust Posted June 5, 2016 Share Posted June 5, 2016 (edited) Here's a download, let me know how it works out for you. Requires SKSEBarefoot Beast Races EDIT: Have you considered this mod? Digitigrade Beast Races Full DLC Edition Edited June 5, 2016 by Fantafaust Link to comment Share on other sites More sharing options...
ThunderEwokB Posted June 5, 2016 Author Share Posted June 5, 2016 (edited) Works great! Thank You!And yes, I took this mod under consideration but there's major issue I already mentioned. It doesn't work with custom armor sets, like Immersive Armors mod, it's just for vanilla and DLC. Removing boots from beast races seems like a good alternative to editing all boots from possible mods that add custom armors. Anyway, as I said works great, so far no problems what so ever, thank You once again! Edit: I'd recommend You to contact Lightningo, author of http://www.nexusmods.com/skyrim/mods/50637/? so he can add recommendation for Your mod in the description or something. Edited June 5, 2016 by ThunderEwokB Link to comment Share on other sites More sharing options...
Fantafaust Posted June 5, 2016 Share Posted June 5, 2016 Let me know if it ever starts acting up, I'll try and pinpoint why. It's a very simple mod so any bugs should be easy to fix. I don't know if I'll upload it to the Nexus though, you seem to be the only person who wanted it. Link to comment Share on other sites More sharing options...
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