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Modular restoration idea


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So I've beaten the game (tehcnically) and pretty much just wander around to see what I might have missed now.

 

I find this generator on the side of the quarry junction office building, and seems I can effect it, using skill to repair it, or permanently sabotage it. This concept floats around the back of my head for a while until later I'm in the gas station at the bottom of the hill between Nipton and the outpost, thinking "this would make a good store, if there weren't so many broken shelves."

 

So, idea 1 occurs to me....

-broken metal shelf as an acitvator

-calls to script, checks repair skill

-pass skill check, consume a hammer and let's say 3 scrap metal

-disable broken metal shelf and activate a non broken one it its place

 

The same feature/functions could be used on wooden display shelving too I guess. Just assume you scavenged, or rearranged wood on teh shelf itself, account the metal as nails/screws, and do the same swap out.

 

Being in my brain, this idea quickly spirals out of control. Strength checks to clear piles of rubble/tires outside. Check for a crowbar to pry the door of the other building open and get to the "new" interior cell(an idea that can be repeated in LOTS of places). Crowbar idea sprouting from shovels to open graves. Stick enough scattered supplies in that other building for additional restoration, and maybe some living space like a cot in a back room the workers used to take naps on, and some lockers. Give access to a workbench and reloading bench, either by just placing them inside, or clearing out the garage and placing them inside there, Novac style. Somewhere around the gas station, mimic that genrator trick, restoring power to both buildings, which turns on interior lighting, powers a nuka cola/sunset sasparilla vending machine, etc...

 

If NPC's actually shopped, I'd keep going and say make it possible to find someone to staff the place, a vendor that worked in the already accessible building, selling just about everything, from food, to armor, to guns and ammo. Let the other building act as living space, complete with a schedule for workers to have store hours, and maybe a second one to works the garage area doing repairs. A sillier idea that cropped up was the ability for the player to just come by and drop stuff in the vendor's container without it being viewed as a crime, but the simpler form of that would just be having the vendor's caps restock and sell them stuff the normal way.

 

Now I'm still working on basic scripting myself, and even the basest idea here (the shelf repair) goes well beyond what I know how to do. I just wanted to babble some of the ideas out, so maybe my brain would quit gnawing on them and move onto something else.

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