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Dialogue edits


Satoshi_Yuki

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This is just a quick question to using those using the CK, but as of right now is it Possible to add more then four dialogue options? Or is it possible, to turn dialogue into branches; IE Selecting the Yes Response will offer four different kind of yes answers, Yes(Good). Yes (Evil) Yes (Sarcastic)Yes/Maybe (Dont want to do it at all/Go back to previous dialogue choices.)

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  • 3 weeks later...

I know I'm probably going to get a lot of hate for bumping a thread, But I'm honestly curious about this and haven't gotten an answer I figure I must of worded it weirdly. Is it possible to recreate the dialogue system from previous Bethesda games? Weather its more then four options, or turning each of the four options into a branching dialogue tree, is it even remotely possible?

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Well, that's a shame. Considering for me the Dialogue system is one of the biggest flaws of the whole game i was hoping that there might be a possibility of that changing in the future. Guess not though. I do thank you for the response though. I was honestly hoping there was some hope of change, Do we know if its Engine Side? Or just game side?

Edited by Satoshi_Yuki
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I figured we couldnt have more then 4 options, The question came from an Idea i had to rewrite existing dialogue to make choice based more on different aligned responses. For different answers, Yes, No, Sarcasm, Maybe (Changing the subject or asking for more information), Just like the base game. Selecting one of the 4 options would turn the dialogue into 3 different ways to say the selected response, Good,Neutral, Evil, Or "Back " Which would bring you back to the categories. Thus bringing back the Alignment and role play from previous games within the current system

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Keep in mind that evil is somewhat subjective here.

Get a decent-sized group of players together and ask them whether or not the BoS, the Railroad, and the Institute are good guys or bad guys, and you'll get a whole bunch of different answers.

(And no, don't discuss that here - this is just an example, not a request to derail the thread.)

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Yeah, I mean thats true, My idea was just, for role playing purposes, you could be good or an absolute Joe Douchebag and have dialogue to play both routes obviously. Sure, its subjective to who you're talking too in game, But I mean for example instead of talking to a settlement about helping you can extort them for goods and caps, or threaten them and take control. Just You dont have to "Be the good guy" Like the game wants you to be.

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