Ringmonkey84 Posted July 31, 2011 Share Posted July 31, 2011 I am semi-competent with modding and the toolset, but scripting is not my thing, can any of the scripters help me make a script for spells to just not someone in the air, I have some knockback effects, but I want the spell to sent them straight up, not backwards. Any help would be appreciated. Link to comment Share on other sites More sharing options...
PrettyMurky Posted July 31, 2011 Share Posted July 31, 2011 SetVerticalVelocity X Where X is some positive number. Link to comment Share on other sites More sharing options...
Ringmonkey84 Posted July 31, 2011 Author Share Posted July 31, 2011 Thank you very much Link to comment Share on other sites More sharing options...
GreatLucifer Posted August 1, 2011 Share Posted August 1, 2011 SetVerticalVelocity XThis, I do not recognize as a standard-synthax. May I assume it to be... OBSE? As for vanilla, you would just use; scn FlyUpwardScript ref Self begin OnScriptEffectStart set Self to GetSelf Self.pushactoraway Self 100 end The number '100' could be anything, as long as it is a positive number. Negative effect will drive him in the ground. 100 Might be a bit high. Unless you were aiming for that. Link to comment Share on other sites More sharing options...
Ringmonkey84 Posted August 1, 2011 Author Share Posted August 1, 2011 Ok, I will try the first one with OBSE when I get home, and return to standard syntax if that doesn't work. Link to comment Share on other sites More sharing options...
Ringmonkey84 Posted August 1, 2011 Author Share Posted August 1, 2011 (edited) I need some help, I am trying to add the spell via console, but I am always getting errors; I created the script perfectly and I don't know what I am doing wrong. Scn VerticalAdventure ref self begin scripteffectstart set Self to GetSelf Self.pushactoraway Self 100 end I create the spell without complications as well, but whenever type in player.addspell 01000EDB It gives me errors Edited August 1, 2011 by Ringmonkey84 Link to comment Share on other sites More sharing options...
WarRatsG Posted August 1, 2011 Share Posted August 1, 2011 What is the error? And is "01" your mods position in your load order or just what the CS told you? Link to comment Share on other sites More sharing options...
Ringmonkey84 Posted August 1, 2011 Author Share Posted August 1, 2011 (edited) The FormID is what CS told me, and the error is Script 'SysWindowCompileAndRun', Line 1: Invalid spellitem '01000EDB' for parameter Spell Item. Compiled script not saved! Edited August 1, 2011 by Ringmonkey84 Link to comment Share on other sites More sharing options...
fg109 Posted August 1, 2011 Share Posted August 1, 2011 (edited) The first two digits represent the load order of your mod. The CS told you it was "01" because in the CS, you only had Oblivion.esm (00) and your mod (01) loaded at the time. If you use OBMM, you can just mouseover your mod on the list and it'll tell you. If you use Wrye Bash, right-click on an empty spot and select "List mods". Edited August 1, 2011 by fg109 Link to comment Share on other sites More sharing options...
Ringmonkey84 Posted August 1, 2011 Author Share Posted August 1, 2011 Ok thank you, i will change it to the proper value Link to comment Share on other sites More sharing options...
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