ETSubmariner Posted May 22, 2016 Share Posted May 22, 2016 (edited) Hello mod gurus, I created a mod that allows the player to craft a radio that (in addition to playing Diamond City by default), will automatically sound another .wav file (a siren) when a dust or rad storm comes up. I've tested it several ways, and it does and does not work. Does Work: when first crafted, off. Turning on will start Diamond City radio and if the weather changes (fw console command, for example), the radio continues to play and you get a blaring siren as intended. Does Not Work, but might be ok: Turning it off does not turn off the siren, which is fine I suppose since the siren file isn't a radio song--just a ,wav file in a \sound subfolder. Does Not Work: Turning it off works to silence the radio, but when I activate a weather intended for the siren AND then turn on the radio, no siren. Just Diamond City. Which means it won't do it regularly as intended. There appear to be only two real options in Sound Descriptor, which are Looping or Activation. I think Activation simply means you turn it on and off, and that's what starts my siren sound. My siren file listed in looping = siren doesn't play. I think that the vanilla attack siren is just like this. Some script tells the settler to run over and turn on the alert siren during an attack, then run over after to turn it off. Too bad I don't know how to script a settler to run over to my radio to turn on the siren when a dust storm starts up. Any ideas? Edited May 22, 2016 by ETSubmariner Link to comment Share on other sites More sharing options...
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