Glenstorm Posted August 1, 2011 Share Posted August 1, 2011 Calling all modders... or at least one of you guys to help me with worldspace/interior creation. As the title says.. and also...THE MESMETRON IS BACK!!! Refer to the pics. They'll tell you all you want to know! This was supposed to be a personal project but I figure it would be better if I let more people in (I suck at anything which requires the Render Window). This mod would be infinitely better if there would be a new small worldspace for slavers, like Paradise Falls. Either that or setup an encampment in the Mojave worldspace itself. I know how to do interiors, but dislike it very much. So there it is. I want some of you to help me with this. Putting the encampment out in the wastes would be best but I can live with just interiors and a door out to the wasteland. The pics are meant to show that I'm serious. I also intend to do a small series of unmarked quests to help keep the slavers feel active to you. Also thinking of adding a simple functionality of buying slaves who does one thing, but do that one thing efficiently. For example, Pack Mule slave (can carry a lot but poor combat skills, walks Legion slave style)Housekeeper (Ask them to wait anywhere in an interior and they'll keep it tidy, figuratively)Bodyguard (Slaves with just enough experience to NOT know that running towards hostile enemies screaming COWABUNGAA!!! can get you killed. Takes on enemy fire for you. Will die if not provided with protection). Quite similar to the NCR soldier who comes to you when you use the NCR Radio. Anyway, that all comes after we set up a place for them. So who wants in? P.S. No, I'm not gonna make a new companion like Clover. There are enough of them already.P.P.S If there is even the slightest chance that those of you reading this haven't played Fallout 3 or haven't heard about the Mesmetron, here is the wiki page: Mesmetron @ The Vault, Fallout wiki Oh, almost forgot. Here are the pics:http://imageshack.us/g/535/falloutnv20110801110310.jpg/ Link to comment Share on other sites More sharing options...
lanep25 Posted August 2, 2011 Share Posted August 2, 2011 (edited) It's awesome that you are doing this! My skill at modding is minimal at best but I can offer ideas for the mods if that helps. Like I said in my request I had an idea for a slaver camp, it would actually be a vault. A remodeled vault with cell blocks, instead of what use to be the residential area. The big vault door would serve as protection against attackers, and there could be a camera on the outside of the vault to see the guests. Background music for the vault could be something from Fight Club, saying "You are not special. You are not a beautiful or unique snowflake. You are the same decaying organic matter as everything else." or something to that effect. There could fist fights or sword/machete fights fist fight, a bar, and caravan players.Hey thanks for doing this! I've been wanting the mesmotron back in the game for quite a while now! Edited August 2, 2011 by lanep25 Link to comment Share on other sites More sharing options...
Glenstorm Posted August 2, 2011 Author Share Posted August 2, 2011 (edited) Using a vault would require explanation on what vault is that, what was the experiment, how did the slavers get in etc... (I like to keep my mods to be lore-friendly as much as possible). Currently I'm working on a Slaver camp around a cave (cave interior similar to Prospector's Den). If you want to check it out, type "coc SLprospectorsDenINT" into console while in game (caution type tgm before that, there are raiders in there). I will change it but the basic layout will be like that, a cave with modern amenities. I just learned landscape editing and so far its really good. The exterior is coming along well. On a side note though, this is a bit disheartening. I thought there would be more enthusiasm for people around here regarding this mod :confused:. I mean, it's the mesmetron people! It's the one thing which stopped you from becoming Very Good characters in Fallout 3. Edited August 2, 2011 by Glenstorm Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted August 2, 2011 Share Posted August 2, 2011 The Mesmetron was dumb. The world is full of drugs and various and sundry other ways to incapacitate your foes. You will notice there is a whole gigantic faction of slavers in the game and no mention of a mesmetron or anything like it.I am all for introducing enslavement into gameplay, considering it is the main occupation of one of the main factions in the game, but the mesmetron deserves to be forgotten. Link to comment Share on other sites More sharing options...
lanep25 Posted August 3, 2011 Share Posted August 3, 2011 @QuetzlsacatanangoWhatever. Please don't troll on our fun. @GlestormThe only worthy thing to consider from what Quetzl said is about the Legion. Maybe the slaving operation could be run by the Legion and the cave you're building could be in on canyons by Cottonwood Cove. Each time you enslave a person you could get an approval increase from the Legion. And the only place to buy slave collars would be from the Legion, since the rest of the world seems opposed to slavery. Maybe in there too you could set up a Legionaire merchant to buy items. Still use the mesmotron though!! You should be able to use some of the lines from FO3 when a wastelander gets zapped. Link to comment Share on other sites More sharing options...
Korodic Posted August 3, 2011 Share Posted August 3, 2011 @lanep25, HEY HE'S AS PURE AS DRIVEN SNOW >:O Link to comment Share on other sites More sharing options...
Glenstorm Posted August 3, 2011 Author Share Posted August 3, 2011 Aww come on Q! Don't shoot it down so quick. The mesmetron is not part of standard issue slaver gear. From what I gleaned from Fallout 3, not many of them exist. And the slaver in FO3 found it in a military bunker. It makes sense that the legion won't have access to mesmetron when you think of it that way. Besides, the mesmetron concept is way cooler than a drug injection because you can shoot it from afar, and also sometimes the head explodes. Okay, mostly because the head explodes. Also the weapon backstory makes sense. So its not like it popped out of nowhere. @lanepThat was the first thing I thought about when I was scouring for locations but I rejected the idea because later in game there is a quest (NCR) where you can massacre the entire cove. When players do that, it doesn't make sense that the slavers would stick around NOT becoming ferals. There might be lines from FO3 still in the game files, but I have absolutely no clue how to find them apart from listening to every line set to a given voice. I'm not that bored or desperate to do that. The best part about this mod is that I think the game developers planned on adding the mesmetron to the game but probably cut it off later. I found this faction full of mezzable NPCs which includes fiends and such (450 members total) made for NV since fiends don't appear in FO3. Link to comment Share on other sites More sharing options...
lanep25 Posted August 3, 2011 Share Posted August 3, 2011 @GlendstormYa I know the NCR quest you're talking about. But Cottonwood Cove makes the most sense out of all the locations. Nobody but the Legion approves and practices slavery. If you're a bad character why would you be working for the NCR? And for that quest, did you know there's a pro-Legion outcome? Check it out; Cottonwood Cove doesn't end up all irradiated. But if you were to ruin Cottonwood Cove, it would only make sense that it ruins the Legion's Slavery trade in the Mojave.I guess my point is if you're going to be a slaver, you're gonna be working with the Legion and not the NCR (as much). Cottonwood Cove still the best and most logical place to put the slaving operation. Link to comment Share on other sites More sharing options...
Glenstorm Posted August 4, 2011 Author Share Posted August 4, 2011 @GlendstormYa I know the NCR quest you're talking about. But Cottonwood Cove makes the most sense out of all the locations. Nobody but the Legion approves and practices slavery. If you're a bad character why would you be working for the NCR? And for that quest, did you know there's a pro-Legion outcome? Check it out; Cottonwood Cove doesn't end up all irradiated. But if you were to ruin Cottonwood Cove, it would only make sense that it ruins the Legion's Slavery trade in the Mojave.I guess my point is if you're going to be a slaver, you're gonna be working with the Legion and not the NCR (as much). Cottonwood Cove still the best and most logical place to put the slaving operation. I was referring to a situation where the player installs the mod after he/she massacred the legion at the cove. Then even if they want to, they can't use the mod if it is dependent on the survival status of Cottonwood Cove inhabitants. Link to comment Share on other sites More sharing options...
lanep25 Posted August 4, 2011 Share Posted August 4, 2011 @GlenstormI'm excited for the mesmotron to be in the game, and I'm excited that there will be a slaving operation available.My point with the Legion is Why would one be part of the slaving operation with the Legion after you slaughtered the Legion at Cottonwood Cove??? If they have massacred CC, then that's player choice in the character development in their "good" character. I for one create different characters for different paths I'm going to take in-game. I'd LOVE to have this mod for my bad character. Killable children too, but that's a different mod. It wouldn't make much sense for a "good" character to be practicing slavery.The operation is run by either the Legion at Cottonwood Cove (which is the most logical and lore-friendly option available), or it is run by an independent group somewhere else (more complicated, less lore-friendly, and you'll have to think up a backstory for the slavers). The best option is quite clear, but that's up to you. Link to comment Share on other sites More sharing options...
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