Heartcloud Posted August 1, 2011 Share Posted August 1, 2011 Does anyone know how to use Mayus Animation Overhaul (MAO)? The mod came with no instructions. Basically what am I supposed to do after extracting the omod and activating the .esp? Which folder am I supposed to place the custom animations meant for player only? Am I supposed to go into CS and edit the .esp?Thanks. Link to comment Share on other sites More sharing options...
Heartcloud Posted August 2, 2011 Author Share Posted August 2, 2011 Help please~ Link to comment Share on other sites More sharing options...
Heartcloud Posted August 5, 2011 Author Share Posted August 5, 2011 Eep no one uses Mayus animation overhaul here? :mellow: Link to comment Share on other sites More sharing options...
superdeluxe Posted August 5, 2011 Share Posted August 5, 2011 data/meshes/characters/_male/specialanims That's where mine are. put all normal anims in _male for npcs to use. Link to comment Share on other sites More sharing options...
Heartcloud Posted August 5, 2011 Author Share Posted August 5, 2011 (edited) Umm doesn't MAO create a new directory so you can distinguish between player and NPC animations? There's a new folder called meshes\Mayu's projects[M]\animation overhaul\vanilla, so what does that folder do? Edited August 5, 2011 by Heartcloud Link to comment Share on other sites More sharing options...
burningwreckage00 Posted August 7, 2011 Share Posted August 7, 2011 The Mayu Projects folder is for non-mod NPC's in the game. In other words, all other vanilla NPC's that aren't your character. Link to comment Share on other sites More sharing options...
Heartcloud Posted August 9, 2011 Author Share Posted August 9, 2011 (edited) Nvm figured it out.Thanks for the tip on the folders. Edited August 9, 2011 by Heartcloud Link to comment Share on other sites More sharing options...
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