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Ammo Use Crash


Matt6sic6

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I've been having a problem with a couple of custom automatic guns I made. They all work perfectly fine, but if I set the Ammo Use to Zero in the Geck so that it doesn't consume ammo, the game will crash to the desktop if I enter VATS with the gun - not only that, but I also did some trial and error by editing the 10mm Sub Machine Gun and the same thing will happen if I edit the Ammo Use value to zero there as well.

 

This only seems to happen on automatic guns. Single shot guns, such as revolvers, they don't crash in VATS if the ammo use is set to zero.

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  • 2 years later...

I have noticed the same problem. Good to know it's only for automatics. I'm thinking it has something to do with the fact that VATS uses multiple shots/ammo for each VATS attack. I'm kind of brainstorming on a possible solution, but I'm not that experienced in the GECK functions, besides modding weapons and armor yet. Important to note that having enough ammo in your inventory doesn't affect the crashes, nor does it stop the crash if you have no ammo and hit VATS. Have you considered using the ammo regen effect instead of 0 ammo use?

Edited by kyndjiall
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Ok the solution for automatic weapons - set ammo regen to say .01 (1 ammo per 1/100th sec will regen, adjust at leisure) and you wont have to spawn any ammo types as well. set clip size to 100 or so depending on adjustments. I put mine at 255 and it never moves down at this setting effectively giving infinite ammo and no reloads for the weapon this is set for. hope it helps!

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