ManehattanProject Posted May 22, 2016 Share Posted May 22, 2016 So I've got a crazy idea. I have a scene in which a companion character, separated from the group, takes a missile to the chest. Originally, I was going to have the player character move to a very specific spot to see a very specific angle and then use the Disable command, but it would be a lot cooler if I could do some sort of "in-game cinematic." Is there a way to script TFC or a similar command within the game itself to allow the player to view something outside of the player's visual frame of reference? My real problem is that my original window I was going to use is simply too small (Overseer's window) to be used effectively as a picture to the events unfolding the in atrium below. Any ideas? Link to comment Share on other sites More sharing options...
RoyBatterian Posted May 22, 2016 Share Posted May 22, 2016 Check in outside bets mod "The Moon Comes Over the Tower" quest, there's some camera work in that. Link to comment Share on other sites More sharing options...
TommInfinite Posted May 26, 2016 Share Posted May 26, 2016 (edited) Look in Lunette (in my files) - I have 3rd person cutscene there (LunettezLabSceneBoomRoomScript). First you create a player clone, then you use player as camera. But this method sucks because creating player clone CTDs for some people (I haven't found the reason - it just does). Moreover clone can crash game even after many frames after spawning. For users who have CTD on creating player clone I have special "CTD fix" option in MCM menu - it brings game into console mode so no CTD happens (only way I found.) Another way if to force player into 3rd person and hold middle mouse key. (LunettePhotoLunetteQuestScript) EDIT:To see what 3rd person cutscenes can do: https://youtu.be/GwAoxqAwpIA?t=2m10s 2:10-2:15 cinematics happen in-game and captured without using additional commands (TFC or else).Also making 3rd person cutscene is tiresome because you need to chose a good angle and sometimes it's difficult to achieve. Edited May 26, 2016 by TommInfinite Link to comment Share on other sites More sharing options...
ManehattanProject Posted May 27, 2016 Author Share Posted May 27, 2016 Look in Lunette (in my files) - I have 3rd person cutscene there (LunettezLabSceneBoomRoomScript). First you create a player clone, then you use player as camera. But this method sucks because creating player clone CTDs for some people (I haven't found the reason - it just does). Moreover clone can crash game even after many frames after spawning. For users who have CTD on creating player clone I have special "CTD fix" option in MCM menu - it brings game into console mode so no CTD happens (only way I found.) Another way if to force player into 3rd person and hold middle mouse key. (LunettePhotoLunetteQuestScript) EDIT:To see what 3rd person cutscenes can do: https://youtu.be/GwAoxqAwpIA?t=2m10s 2:10-2:15 cinematics happen in-game and captured without using additional commands (TFC or else).Also making 3rd person cutscene is tiresome because you need to chose a good angle and sometimes it's difficult to achieve. Oh this is simply perfection. Exactly what I was looking for. This would be fantastic for multiple character conversations as well. I'm definitely going to be studying this in-depth. Thank you so very much. (Actually, I'll have my Technical Director study it in-depth because he's a hell of a lot smarter than me, but the sentiment remains!) Link to comment Share on other sites More sharing options...
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