Purr4me Posted May 23, 2016 Share Posted May 23, 2016 No ghouls were there when I did a quick look. Do I need to wait the respawn time?any way to show me what you have loaded?any way to show me what you have loaded? Link to comment Share on other sites More sharing options...
Ru5tyShackleford Posted May 23, 2016 Author Share Posted May 23, 2016 I'll see what I can do. Link to comment Share on other sites More sharing options...
Ru5tyShackleford Posted May 23, 2016 Author Share Posted May 23, 2016 Sorry, I don't remember how to make put this in a spoiler tab... # This file is used by Fallout4 to keep track of your downloaded content.# Please do not modify this file.*DLCRobot.esm*DLCworkshop01.esm*DLCCoast.esm*Robot Home Defence.esm*ArmorKeywords.esm*Homemaker.esm*Deadly Vertibirds.esp*TrueStormsFO4.esp*TrueStormsFO4-ClimateSettings.esp*TrueStormsFO4-GlowingSeaExtraRads.esp*DarkerNights.esp*DarkerNightsDetection.esp*DarkerNights-TrueStorms.esp*TrueStormsFO4-DarkestNights.esp*Armorsmith Extended.esp*Crossbow.esp*BasementLiving.esp*th1nkEyebot.esp*AutomatronSecuritron.esp*ImmersiveVendors.esp*Homemaker - Streetlights Use Passive Power.esp*Homemaker - Unlocked Institute Objects.esp*MojaveImports.esp*ExoticWorkshopCreatures.esp*RespawnedGhouls.esp That should be it. Link to comment Share on other sites More sharing options...
Purr4me Posted May 23, 2016 Share Posted May 23, 2016 Okay it looks like exotic Workshop creatures ESP might be the cause it would be blocking the patch as a ghoul is a creature.Maybe? Link to comment Share on other sites More sharing options...
Ru5tyShackleford Posted May 23, 2016 Author Share Posted May 23, 2016 I don't that mod touches the ghouls, but it's worth a check. Link to comment Share on other sites More sharing options...
Ru5tyShackleford Posted May 23, 2016 Author Share Posted May 23, 2016 Still no ghouls. :/ Link to comment Share on other sites More sharing options...
Purr4me Posted May 23, 2016 Share Posted May 23, 2016 Keep in mind Please, you are the cause by admission, but an override, in theory, should always work. How ever, Fo4 is brand new territory and all theories are blown out the windows as the game in Depth and function is built with all that came before it in mind, set to automatically do things, things modders did before are-already built in. So, what we are looking for is a blocking piece of code that prevents the override from taking place, possibly may not work as before / once believed. I have done many different tests, some times as I said, I can duplicate some one else actions in one area and fix things and yet, it does not apply in other areas because data is written differently in this game. back up current game saved game file separated from the saved game folder. disable all mods except the main games files and load the patch. Don't worry about the saved game file getting damaged if you back it up ,we need to verify game function with a known problem. If the solution is , data corruptions are caused by too many things going on? we will know, OR we will know you can Undue certain tasks in the game once committed to it. That's why it's important to keep[ track of hard saves and make a habit of saving often. That is the only know cure for sure that works for mistakes such as this.------------------basically, if you don't mind too much, you provided the opportunity here to test these things in real time. A collaboration if you wish in troubleshooting player created issues. Link to comment Share on other sites More sharing options...
Purr4me Posted May 23, 2016 Share Posted May 23, 2016 I booted up an old system not capable of running Fo4 at this time in order to access other specialty software i use for gaming. What I am after is Papyrus instructions ,a flow rate the CK provides me with but there is so much other garbage that comes with it...it's hard to detect if or what is upsetting the flow? Can't be done on 64bit systems. But I could use a saved game that loads with the issue from you but not with all those mods included in the saved game file, only your PC can load that game missing those mods at this point and time and run. once loaded Please hard save it and move it out ,zip it up and send it to me to break down....My favorite game is dissection of the code. copy back into the saved game folder your backed up copy and we can continue. But I do need that file in that way. Link to comment Share on other sites More sharing options...
Ru5tyShackleford Posted May 23, 2016 Author Share Posted May 23, 2016 (edited) I understand that the cause of the problem is my own doing, sorry if it seemed like I wasn't aware. I am kinda confused on how to load the save without my mods, A while ago I tried running without Homemaker and the game would crash. I will try anyway. I did notice in my tests an albino hermit crab has moved into the cinema who wasn't there when I first visited. Maybe the game spawns it in after the place has been cleared, making the ghouls into a permanent "disable" mode? Maybe that's what is disrupting it? EDITS: better wording. Edited May 23, 2016 by RustyShackleford69 Link to comment Share on other sites More sharing options...
Purr4me Posted May 23, 2016 Share Posted May 23, 2016 Ok...listen ,this game is Dynamically designed ,it is NOT linear as other game were once. Your beginning to catch on simply by what you posted, that's a dynamic result you see take place. each cell is tied in to many scripts, out comes and the divided number is x=4...a good reason the game is so darn large in size. keep that in mind, Now every action will result in an opposite reaction from your actions. Link to comment Share on other sites More sharing options...
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