Jump to content

Any in-depth tutorial for FOMOD?


Deleted2888495User

Recommended Posts

That tutorial you linked seems to me a bit too in-depth. here is a more down and direct tutorial I detailed in a few other threads.

 

 

 

Creating a FOMod:

1. Create an empty folder, name doesn't matter.

2. Copy all of the mod files and folders (all folders/esp/esm/bsa) into the empty folder you just created.

3. Open FOMM, click on "Package manager" button.

4. In the Package Manager UI, click on the little arrow on the top most button on the right and select "Create FOMod'.

5. Click the button you just selected and the Create a FOMod ui will open.

6. Enter the file name you want to create in the box under "FOMod File Name (without extension):"

7. Add your files to the Source Files section by clicking the Add Files and Add Folders buttons, browsing to the folder you made and selecting the mods files/folders and clicking OK.

8. Once you have all the mods folders and files in the Source Files section, drag each file and folder over to the FOMod Files section on the right.

9. Click on the "FOMod Info" button on the left and add any info that identifies the mod you are packaging. (Note, leave the Required FOMM Version as 0.0.0.0 to avoid possible tool error messages that will stop you from progressing).

10. Click on the "Save Locations" button on the left and check the option for "Create FOMod".

11. Click OK. The creator will most likely pop up a warning message that some info is missing, which is ok. Click OK and the package will be built and stored in the FOMod folder set when FOMM was first installed.

12. Once the package is built the Create UI will close and you will see the mod now listed in the Mod List of the Package Manager. click on the FOMod you just made and select the "Activate" button on the right and the package manager will do all the actual file/folder installations. To uninstall the mod, simply select the FOMod and select the "Deactivate" button.

13. Repeat the above process for each mod you want to be packaged.

14. Now close the Package Manager and make sure any esp/esm files are checked and are in a proper load order.

Link to comment
Share on other sites

I'm doing several Pip-Boy retextures so want to create a GUI with multiple option to let the player to choose which color install. ^^

 

............beside this why the Pip-Boy texture folders are SO ricursive and full of duplicates???? -.- oh well...

 

UPDATE: Uh, seems that a bit of copy/paste tech (and a later tweak) is working!

Edited by Guest
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...