Percephere Posted May 23, 2016 Share Posted May 23, 2016 (edited) I've been asked to upload one of my mods to Bethesda.net for console users, but I am conflicted. I have the CK and I have noticed the "Upload to Bethesda.net" option but my mod(s) are strictly textures and the CK tells me I need an active plugin. How in blazes do I upload something like that??? Should I make a dummy ESP and pack the textures into a BA2 file? If so, what tool should I use to pack it up? I have been using to BAE to unpack BA2 files, but it doesn't do that backwards. Please, my fellow mod authors (and/or users), share your infinite wisdom with me! Edited May 23, 2016 by Percephere Link to comment Share on other sites More sharing options...
Percephere Posted May 23, 2016 Author Share Posted May 23, 2016 (edited) Rightio, I've deciphered the code. Here's how you do for anyone else reading around for an answer. You need to open the Creation Kit (x64) and click File > Create Archive > OK > Enter the name of your new ESP > Add Files > Create To be clear, you do need to create a BA2 files with a dummy ESP (empty ESP with the same name as your BA2 file) EXAMPLENo More Rusty Metal Armor.espNo More Rusty Metal Armor.BA2 Edited May 23, 2016 by Percephere Link to comment Share on other sites More sharing options...
yzerman19 Posted May 23, 2016 Share Posted May 23, 2016 Console players need mods? They should make them themselves...oh wait... Link to comment Share on other sites More sharing options...
mimaef Posted May 23, 2016 Share Posted May 23, 2016 Also as an aside for anyone looking to upload files, if you want to upload for both PC and consoles, you have to make a separate upload for each one, so you'll ultimately have three uploaded to Bethesda.net. I'm just labeling PC as normal and console with (XBOX) and soon (PS4) before the name. Link to comment Share on other sites More sharing options...
deathlord310 Posted June 2, 2016 Share Posted June 2, 2016 Im curious would it be possible to upload a nude mod and hide it in a way that is not noticible Link to comment Share on other sites More sharing options...
Maduin81 Posted June 2, 2016 Share Posted June 2, 2016 Also as an aside for anyone looking to upload files, if you want to upload for both PC and consoles, you have to make a separate upload for each one, so you'll ultimately have three uploaded to Bethesda.net. I'm just labeling PC as normal and console with (XBOX) and soon (PS4) before the name.If you export the mod info when uploading to PC, it creates a separate file. When uploading to consoles, import that file and it'll allow you to have the same name, appending XB1 and all that automatically, but invisible to you, you'll only see it on Bethesda.net. However, you will still need to upload pics. Link to comment Share on other sites More sharing options...
yzerman19 Posted June 2, 2016 Share Posted June 2, 2016 Im curious would it be possible to upload a nude mod and hide it in a way that is not noticible Bethesda would not want that to happen, your Victorian era morals might get corrupted. Link to comment Share on other sites More sharing options...
HomicidalGrouse Posted June 2, 2016 Share Posted June 2, 2016 (edited) Im curious would it be possible to upload a nude mod and hide it in a way that is not noticible In theory, you could do that. Until someone reports it or it otherwise becomes known that it contains nudity. The result would then likely not only be the removal of said mod, but the removal of your mod posting privileges as well. Bethesda would not want that to happen, your Victorian era morals might get corrupted. I know enough to say Bethesda has nothing to do with the restriction on nude mods. It's entirely a Microsoft/Sony decision. Edited June 2, 2016 by HomicidalGrouse Link to comment Share on other sites More sharing options...
MysticalRanger Posted June 2, 2016 Share Posted June 2, 2016 This solution doesn't seem to work for me Link to comment Share on other sites More sharing options...
EmissaryOfWind Posted June 2, 2016 Share Posted June 2, 2016 This solution doesn't seem to work for meWhat exactly is the problem? Link to comment Share on other sites More sharing options...
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