MadTod Posted May 23, 2016 Posted May 23, 2016 (edited) I'm working on a mod that adds new objects to the Workshop but I've run into a problem.For example, I've made a duplicate of the Metal Box and copied everything, however when placed in the world the standard metal box is stackable yet mine is not and I cannot find what causes this. Any help would be greatly appreciated, thanks. Edit: Well I've managed to solve the problem, the footlocker has the actor value WorkshopAnythingIsGround which allows it to be stacked and I've added this to my metal box, however the standard metal box don't have this so I would still like to know if there is any other function to allow this. P.S. Why can't the Fallout Creation Kit be more like the Skyrim Creation Kit, I can find thing in there but this one is so confusing. Edited May 23, 2016 by TanisDuncan
mimaef Posted May 23, 2016 Posted May 23, 2016 (edited) You need to add the proper keyword to the metal box you created (not the workshop bit, but the actual container/static you created) It's WorkshopStackableItem. That should hopefully work. It's under the Actor Valueshttp://puu.sh/p29hZ/b87855571c.png Edited May 23, 2016 by CurioINC
MadTod Posted May 23, 2016 Author Posted May 23, 2016 I suppose that would work as well as the WorkshopAnythingIsGround Actor Value but the standard metal box has no Actor Value yet it is still stackable, I would really like to know what makes that stackable.
mimaef Posted May 23, 2016 Posted May 23, 2016 Hm, it could also have something to do with the .nif and snapping, but I haven't dabbled much with that so I can't say.
MadTod Posted May 23, 2016 Author Posted May 23, 2016 It can't be the mesh as I duplicated the Metal Box which means my container uses the same mesh.
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