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Blender Unweighted Vertices


Niborino9409

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I know that this isnt New Vegas Mod Troubleshooting but it is related to New Vegas.

 

I have tried to make armor and clothing changes(adding and removing stuff). But when I am to export I get a Assign bodypart warning, that one I have fixed but the problem is after I have fixed that I get another warning: Cannot export mesh with Unweighted Vetices. And I do not know how to fix this. Can someone tell me how to solve this?

Please?

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Weight the vertices?

 

Depending what it is, sometimes this can be easily done, and still look good, by selecting the vertex group they should be a part of setting the weight, and clicking 'assign'.

If it's in a tricky spot you may have to use some more finesse.

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Weight the vertices?

 

Depending what it is, sometimes this can be easily done, and still look good, by selecting the vertex group they should be a part of setting the weight, and clicking 'assign'.

If it's in a tricky spot you may have to use some more finesse.

 

 

Then there is another problem, what is a vertex group?

Edited by Niborino9409
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  • 1 year later...

Good Day,

 

I am customizing a vanilla creature in TESIV Oblivion and after joining a new mesh to the existing mesh, I can't export the joined mesh due to an unweighted vertices error. What was the final fix action for this issue?

 

Cheers,

KWITS

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Here is a more detailed error under Blender v2.49b:

 

Blender NIF Scripts 2.5.7 (running on Blender 249, PyFFI 2.1.10)

niftools.blender.export:WARNING:Lost 0.147529 in vertex weights while creating a skin partition for Blender object 'Minotaur' (nif block 'Tri Minotaur 0')

NifExportError: Cannot export mesh with unweighted vertices. The unweighted vertices have been selected in the mesh so they can easily be identified.

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Firstly, this is for Fallout New Vegas NOT Oblivion they do not use the same exact scripts. Second, this thread is over a year old do not post in old threads please make your own.
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