Unlimitedrevolver Posted August 3, 2011 Share Posted August 3, 2011 I have a big list of mods I'm wanting to turn into OMODs, but I have to fill in the name of every mod I'm converting, which is very time consuming.Is there a way to get OBMM to use the folder names as OMOD names? Link to comment Share on other sites More sharing options...
micalov Posted August 3, 2011 Share Posted August 3, 2011 Right click on the ESP and import details will name after the ESP/ESM if it has one. Link to comment Share on other sites More sharing options...
Unlimitedrevolver Posted August 3, 2011 Author Share Posted August 3, 2011 (edited) Right click on the ESP and import details will name after the ESP/ESM if it has one.Thanks! +kudos :thumbsup: Sorry to bother again, but what exactly does compression affect?Does it make it slower for the game to access while decreasing size? Edited August 3, 2011 by Unlimitedrevolver Link to comment Share on other sites More sharing options...
micalov Posted August 3, 2011 Share Posted August 3, 2011 No the compression is just the size of the omod file created (like a zip file ect) obviously Higher compression= longer to create the omod and longer to activate, but it uses less hard drive space. All the files are extracted from the omod into the data directory like when you manually install by dragging and dropping to the data folder when you activate an omod. Link to comment Share on other sites More sharing options...
Unlimitedrevolver Posted August 3, 2011 Author Share Posted August 3, 2011 No the compression is just the size of the omod file created (like a zip file ect) obviously Higher compression= longer to create the omod and longer to activate, but it uses less hard drive space. All the files are extracted from the omod into the data directory like when you manually install by dragging and dropping to the data folder when you activate an omod. So, I can put the compression to lowest without any problems besides the fact that it takes more space? Link to comment Share on other sites More sharing options...
micalov Posted August 3, 2011 Share Posted August 3, 2011 correct. Link to comment Share on other sites More sharing options...
Unlimitedrevolver Posted August 3, 2011 Author Share Posted August 3, 2011 correct. Thanks! This will save me a lot of time. :happy: Link to comment Share on other sites More sharing options...
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