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Making a new settlement, can't get it to work


Pyskiper

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Hey!

I'm currently working on a mod which adds a new settlement. Its almost complete but for some reason I can't really get it to show up ingame as a settlement.

I can build and everything, but its not in the list of settlements and on the map the marker has no information about population and happiness

 

I was wondering if someone more experienced than me could take a look at it and see if I made any mistakes (I probably did, else it would work)

 

Oh also I made some new stuff scrappable and it also includes a player home which is not finished but you can probably ignore it, since I just started working on those since I couldnt get the settlement itself working and it shouldnt affect anything

 

Thanks in advance!

Edited by Pyskiper
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in your workbench script tab, edit the script, change owned by player to (default)false, change enableautomaticplayerownership to true, should work then

 

owned by player don't work everywhere, some locations don't need it others do, have to do with bosses and or clear arena

 

i made the same mistake myself and then i wondered wth do it not work(not showing on map/workshop)(while others work) then after some fideling i discovered this dum thing

 

forgot if it still don't work load a save from before you added the esp, game have this habbit to save the owned into the save

Edited by speedynl
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Hey!

I'm currently working on a mod which adds a new settlement. Its almost complete but for some reason I can't really get it to show up ingame as a settlement.

I can build and everything, but its not in the list of settlements and on the map the marker has no information about population and happiness

 

in your workbench script tab, edit the script, change owned by player to (default)false, change enableautomaticplayerownership to true, should work then

 

owned by player don't work everywhere, some locations don't need it others do, have to do with bosses and or clear arena

 

i made the same mistake myself and then i wondered wth do it not work(not showing on map/workshop)(while others work) then after some fideling i discovered this dum thing

 

forgot if it still don't work load a save from before you added the esp, game have this habbit to save the owned into the save

 

 

It works!

 

Thank you so much!

You've helped me out big time! :smile:

 

I wonder. There are a few mods out there that allow you to create your own settlement on the fly (Portable Workshop Enhanced, for example). They have that same problem of not showing up on the map or being listed for settlers. A real workshop is definitely laid down when you throw one down (although they use various different models, it is a workshop).

 

Do you think this might work to enable a workshop to then be visible to the game as a normal settlement with recruitable settlers and supply lines, etc? Would there be a console command to do this if you had that workshop just plopped out a moment ago and clicked in console? Or a bat file, which is really script-lite?

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Hey!

I'm currently working on a mod which adds a new settlement. Its almost complete but for some reason I can't really get it to show up ingame as a settlement.

I can build and everything, but its not in the list of settlements and on the map the marker has no information about population and happiness

 

in your workbench script tab, edit the script, change owned by player to (default)false, change enableautomaticplayerownership to true, should work then

 

owned by player don't work everywhere, some locations don't need it others do, have to do with bosses and or clear arena

 

i made the same mistake myself and then i wondered wth do it not work(not showing on map/workshop)(while others work) then after some fideling i discovered this dum thing

 

forgot if it still don't work load a save from before you added the esp, game have this habbit to save the owned into the save

 

 

It works!

 

Thank you so much!

You've helped me out big time! :smile:

 

I wonder. There are a few mods out there that allow you to create your own settlement on the fly (Portable Workshop Enhanced, for example). They have that same problem of not showing up on the map or being listed for settlers. A real workshop is definitely laid down when you throw one down (although they use various different models, it is a workshop).

 

Do you think this might work to enable a workshop to then be visible to the game as a normal settlement with recruitable settlers and supply lines, etc? Would there be a console command to do this if you had that workshop just plopped out a moment ago and clicked in console? Or a bat file, which is really script-lite?

 

 

 

don't think a bat file can get a real (independed)settlement to work( some just moved 1 wb to another location but that is not a real 1), it take lot off stuff to get 1 to work as intended, most peeps release mod's with settlement in title but it only add a wb and build arena, something like this take a bit more work http://www.nexusmods.com/fallout4/images/33879/?

but i din't see many of those, the mod from pyskiper is the 2th 1 i see that works, i don't count my own mods, because i never release anything

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