Kickass119 Posted August 3, 2011 Share Posted August 3, 2011 I've recently been toying around with Blender and i was wondering if its possible to import an armor (t51b for example), then import a weapon (powerfist for example) and place the weapon over them mesh and export as a working armor. I tried adding the powerfist to the bipod armor list in GECK, but it didn't work. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted August 3, 2011 Share Posted August 3, 2011 It's possible, but personally I don't know how to get the animated parts exported as armor, so no steam and whatnot. Link to comment Share on other sites More sharing options...
Kickass119 Posted August 3, 2011 Author Share Posted August 3, 2011 (edited) . Edited August 3, 2011 by Kickass119 Link to comment Share on other sites More sharing options...
Kickass119 Posted August 3, 2011 Author Share Posted August 3, 2011 It's possible, but personally I don't know how to get the animated parts exported as armor, so no steam and whatnot. i dont necessarily want it animated, i just want the armor part. I thought it would look cool to have a modded T51b w/ a power fist as one of the arms so the Obj Eff would have like a +20 unarmed damage, and it would kool while holding a heavy weapon, but i guess for now i can just use the actual fist part of it as a substitue, since its in the ArmorAddon section Link to comment Share on other sites More sharing options...
rjhelms84 Posted August 4, 2011 Share Posted August 4, 2011 You just need to import the armor, then hide it all for now. Then import the powerfist and delete everything but the main mesh that you want to use. Then unhide everything, and position your powerfist where you want it on the arm. Then parent the powerfist to the skeleton on the armor (the armature), and you need to weight paint it, so it moves with a particular bone/s. Then select only the armature, and export as your new armor nif. If you have errors, make sure it's weighted right. You could also try deleting the armature, and then selecting all, then importing the armor again, but with "import skeleton only and parent selected meshes" button pressed. Then select only the new armature, and export again. Link to comment Share on other sites More sharing options...
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