phiregsei Posted August 3, 2011 Share Posted August 3, 2011 Hi everyone! This is my first time posting to the forums, so apologies if I misstep. So I'm well into a character in Oblivion (GOTY edition, all official patches and DLC) , and I've been using OBMM to mod my game bit by bit, mostly cosmetically, as I play. I've gotten increasingly frustrated with the "monsters level with you" aspect of the gameplay, and my character's development has ground to a complete halt due to a lack of knowledge of just how busted the leveling system was when I started playing. I don't want to lose my character and I want to continue with the last bit of the main storyline and on into the DLC, but I desperately need to tweak the gameplay to keep things a bit more interesting and less frustrating. My question is this: If I'm late in the game, with an invested character, what mods would you all recommend I use to a) cap the monsters so I can actually get a sense of progression and b) tweak character leveling so that I don't feel like I've stalled out? Thanks all! -Phiregsei Link to comment Share on other sites More sharing options...
David Brasher Posted August 4, 2011 Share Posted August 4, 2011 (edited) This mod has a similar effect to what you are asking for although the specifics are different: Brasher's Oblivion Overhaul Spawn list grunt NPCs such as Bandits, Marauders, Vampires, Conjurers, and Necromancers tend to be level 10 - 20. When you are high-level, you can easily kill hostile grunt NPCs. The spawn list boss NPCs on the other hand are leveled at 10+. They are never lower than level 10 and will level to be about your level. So If you are level 45, the boss might be level 42. This makes it so brand-new characters are running scared and should not be fighting against hostile NPCs because they are likely to die. High-level characters can kill hostile NPCs easily, so you feel a sense of accomplishment when you become a high-level NPC. The leveled lists are totally subverted and the leveling is removed. You have the same chance of meeting a Rat or Ogre at level 1 as you have at level 45. (If you see an Ogre at level 1, you better run away.) So the monster mix is always constant. Murderously hard when you are low level, and easier to deal with than vanilla Oblivion when you are high-level. It should be noted that in vanilla Oblivion, certain creatures like Xivilai are leveled and keep on getting higher and higher in level as you do. This overhaul does not change that, so certain of the tougher creatures remain very tough when you are high level. One of the prime functions of the mod is to make it so all the Bandits don't wear glass armor and all the Marauders don't wear daedric. It goes deeper than than. You will have a hard time finding weapons rarer than steel and silver, and armor rarer than chainmail and steel anywhere in the game. When you do find rare armor, it will be an exciting treasure you will want to wear or display in your trophy room. Because the materials for armors that hostile NPCs wear have been so drastically reduced, additional models and textures have been used for low-level armor so that not everyone will always be wearing the same thing. Edited August 4, 2011 by David Brasher Link to comment Share on other sites More sharing options...
phiregsei Posted August 7, 2011 Author Share Posted August 7, 2011 Great! Thanks David, I'll give it a go. Even if it's not the absolute specific thing that I was going on about, I'm sure it'll breathe some new life into the grind that my playthru's become. Thanks! -Phiregsei Link to comment Share on other sites More sharing options...
Recommended Posts