Wolfey86 Posted August 3, 2011 Share Posted August 3, 2011 Having a problem where the doors in leyawiin have some yellow looking block in them and I can't acces them. Only seems to be a problem in this city, the rest seem to work fine.Anyone know what causes this. here's the mods I have Oblivion.esmAll Natural Base.esmFrancesco's Leveled Creatures-Items Mod.esmFrancesco's Optional New Items Add-On.esmOscuro's_Oblivion_Overhaul.esmMart's Monster Mod.esmFCOM_Convergence.esmBetter Cities Resources.esmUnofficial Oblivion Patch.espUOP Vampire Aging & Face Fix.espOblivion Citadel Door Fix.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espBetter Cities .espFrancesco's Optional Chance of Stronger Bosses.espFrancesco's Optional Chance of Stronger Enemies.espFrancesco's Optional Leveled Guards.espFCOM_Francescos.espFCOM_FrancescosItemsAddOn.espFCOM_FrancescosNamedBosses.espNatural_Habitat_by_Max_Tael.espAll Natural.espAll Natural - SI.espImmersive Interiors.espEnhanced Water v2.0 ND.espEnhanced Water v2.0 HD.espStorms & Sound.espAll Natural - Real Lights.espWindowLightingSystem.espBrighter_Torches.espChaseCameraMod.espP1DseeYouSleep.espLiving Economy.espLiving Economy - Items.espCutthroat Merchants.espDarNifiedUI Config Addon.espMap Marker Overhaul.espMap Marker Overhaul - SI additions.espEnhanced Hotkeys.espDLCOrrery.espDLCVileLair.espP1DseeYouSleep - DLCVileLair.espDLCSpellTomes.espArynnsDrowWitchHGEC.espDLCThievesDen.espBob's Armory Oblivion.espFCOM_BobsArmory.espOblivion WarCry EV.espFCOM_WarCry.espOscuro's_Oblivion_Overhaul.espOOO-Water_Weeds.espOOO-Map_Markers_Stock.espOOO-Container_Trap_Instant_Effects.espMart's Monster Mod - Additional Enemy NPC Vars.espFCOM_Convergence.espFCOM_RealSwords.espFCOM_SpawnRatesSlightlyReduced.espMart's Monster Mod - More Wilderness Life.espMart's Monster Mod - More Passive Wildlife.espFCOM_SaferRoads.espMart's Monster Mod - Extra Wounding.espMart's Monster Mod - Looting NPCs & Creatures.espMart's Monster Mod - Zombies for Body Meshes.espMart's Monster Mod - Safer Quest Locations.espMart's Monster Mod - Dungeons of MMM.espMart's Monster Mod - Gems & Gem Dust.espMart's Monster Mod - Hunting & Crafting.espMart's Monster Mod - Farm Animals.espMart's Monster Mod - Diverse WaterLife.espMart's Monster Mod - Slof Horses Complete.espMart's Monster Mod - Diverse Runeskulls Loot G&GD.espMart's Monster Mod - Shivering Isles.espOOO-WaterFish.espScribe Supplies.espVaultsofCyrodiilBC.espDLCFrostcrag.espKnights.espxuldarkforest.espxulStendarrValley.espxulTheHeath.espXulEntiusGorge.espxulFallenleafEverglade.espxulColovianHighlands_EV.espxulChorrolHinterland.espxulBeachesOfCyrodiilLostCoast.espxulBravilBarrowfields.espxulLushWoodlands.espxulAncientYews.espxulAncientRedwoods.espxulCloudtopMountains.espxulArriusCreek.espxulPatch_AY_AC.espxulRollingHills_EV.espxulPantherRiver.espxulRiverEthe.espxulBrenaRiverRavine.espxulImperialIsle.espxulBlackwoodForest.espxulCheydinhalFalls.espxulAspenWood.espxulSkingradOutskirts.espxulSnowdale.espxulCliffsOfAnvil.espxulSilverfishRiverValley.espBetter Cities - Open Cities Reborn.espHarvest [Flora].espHarvest [Flora] - Shivering Isles.espHarvest [Flora] - DLCVileLair.espHarvest [Flora] - DLCFrostcrag.espEnhanced Vegetation [125%].espAlternative Start by Robert Evrae.espSupremeMagicka.espSM_ShiveringIsles.espSM_DLCSpellTome.espSM_OOO.espSM_MMM.espSM_EnchantStaff.espSM_VanillaSpells.espSM_Scrolls.espSM_SigilStone.espLevel_Rates_Modified_x2.espElves Of Lineage II.espBetter Cities Full.espBetter Cities - VWD of the IC.espBetter Imperial City.espBetter Cities - All Natural.espBetter Cities - Unique Landscape Barrowfields.espBetter Cities - Unique Landscape Chorrol Hinterland.espBetter Cities - Unique Landscape Cheydinhal Falls.espBetter Cities - Unique Landscape Skingrad Outskirts.espBetter Cities - Unique Landscape Imperial Isle.espBetter Cities - No LEYAWIIN Flooding.espOOO-Magic_Script_Effect_Fix.espAll Natural - Indoor Weather Filter For Mods.espBashed Patch, 0.esp Link to comment Share on other sites More sharing options...
doubleclick123 Posted August 3, 2011 Share Posted August 3, 2011 I have suspicions about better cities, there's an exclamation-mark right? If so, that means the door mesh is not set in place... Is the door purple?ANYWAY: Tell me how you cant access it, it doesn't appear?(no door there). You go through it? (no door there) You don't have to option to open it? (Its not there, but there's a wall... OR you have to put your mouse in a specific cross hair) . You crash when you activate it. (There's a bad mesh or model inside). Or when you activate it it just doesn't work. (They scripted it or teleport is disabled.)... or maybe it's just locked. Hope this helps! Link to comment Share on other sites More sharing options...
Wolfey86 Posted August 4, 2011 Author Share Posted August 4, 2011 Found out the problem. Thanks anyway. Link to comment Share on other sites More sharing options...
irfna Posted September 2, 2011 Share Posted September 2, 2011 (edited) I have the same problem and a very similar mod list... Is it a conflict with the all natural interiors and better cities? What did you do to fix it? Anyone know? Edited September 2, 2011 by irfna Link to comment Share on other sites More sharing options...
Keirgarth Posted September 2, 2011 Share Posted September 2, 2011 All natural works perfectly for me with better cities, so I don't think it is an issue with those two mods. It would be nice instead of saying he found the issue and leave it at that, he mention what it was he found out for others who might have the same issue. Link to comment Share on other sites More sharing options...
irfna Posted September 2, 2011 Share Posted September 2, 2011 Ya. Anyway, with some specifics: most doors, but not every door, have the yellow no model of doom thing in front/over it. You can only see the bottom and it clips up into the buildings. The doors appear to be there, but they are unusable and either impassable or not (you can walk right through them and into the building model). No problems with doors in any other cities. Link to comment Share on other sites More sharing options...
irfna Posted September 6, 2011 Share Posted September 6, 2011 Ok, I figured it out, posting what it was and also how I figured it out in case anyone has a similar problem! The problem was indeed with all natural 1.2, it was missing some meshes from its .bsa. Upgrading to the latest version fixes the problem. I figured out where the missing meshes were supposed to be located at by first opening up the editor and locating the object the mesh was supposed to be used for. In this case, I hunted down LeyawiinMGDoor. Then I opened up tes4edit and found it under Oblivion.esm, and looked to see what altered it. Sure enough, all natural changed its mesh, so I looked in all natural.bsa and found that the required mesh wasn't there. Link to comment Share on other sites More sharing options...
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