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Leyawiin Doors issue


Wolfey86

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Having a problem where the doors in leyawiin have some yellow looking block in them and I can't acces them. Only seems to be a problem in this city, the rest seem to work fine.

Anyone know what causes this.

 

here's the mods I have

 

 

 

Oblivion.esm

All Natural Base.esm

Francesco's Leveled Creatures-Items Mod.esm

Francesco's Optional New Items Add-On.esm

Oscuro's_Oblivion_Overhaul.esm

Mart's Monster Mod.esm

FCOM_Convergence.esm

Better Cities Resources.esm

Unofficial Oblivion Patch.esp

UOP Vampire Aging & Face Fix.esp

Oblivion Citadel Door Fix.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp

Better Cities .esp

Francesco's Optional Chance of Stronger Bosses.esp

Francesco's Optional Chance of Stronger Enemies.esp

Francesco's Optional Leveled Guards.esp

FCOM_Francescos.esp

FCOM_FrancescosItemsAddOn.esp

FCOM_FrancescosNamedBosses.esp

Natural_Habitat_by_Max_Tael.esp

All Natural.esp

All Natural - SI.esp

Immersive Interiors.esp

Enhanced Water v2.0 ND.esp

Enhanced Water v2.0 HD.esp

Storms & Sound.esp

All Natural - Real Lights.esp

WindowLightingSystem.esp

Brighter_Torches.esp

ChaseCameraMod.esp

P1DseeYouSleep.esp

Living Economy.esp

Living Economy - Items.esp

Cutthroat Merchants.esp

DarNifiedUI Config Addon.esp

Map Marker Overhaul.esp

Map Marker Overhaul - SI additions.esp

Enhanced Hotkeys.esp

DLCOrrery.esp

DLCVileLair.esp

P1DseeYouSleep - DLCVileLair.esp

DLCSpellTomes.esp

ArynnsDrowWitchHGEC.esp

DLCThievesDen.esp

Bob's Armory Oblivion.esp

FCOM_BobsArmory.esp

Oblivion WarCry EV.esp

FCOM_WarCry.esp

Oscuro's_Oblivion_Overhaul.esp

OOO-Water_Weeds.esp

OOO-Map_Markers_Stock.esp

OOO-Container_Trap_Instant_Effects.esp

Mart's Monster Mod - Additional Enemy NPC Vars.esp

FCOM_Convergence.esp

FCOM_RealSwords.esp

FCOM_SpawnRatesSlightlyReduced.esp

Mart's Monster Mod - More Wilderness Life.esp

Mart's Monster Mod - More Passive Wildlife.esp

FCOM_SaferRoads.esp

Mart's Monster Mod - Extra Wounding.esp

Mart's Monster Mod - Looting NPCs & Creatures.esp

Mart's Monster Mod - Zombies for Body Meshes.esp

Mart's Monster Mod - Safer Quest Locations.esp

Mart's Monster Mod - Dungeons of MMM.esp

Mart's Monster Mod - Gems & Gem Dust.esp

Mart's Monster Mod - Hunting & Crafting.esp

Mart's Monster Mod - Farm Animals.esp

Mart's Monster Mod - Diverse WaterLife.esp

Mart's Monster Mod - Slof Horses Complete.esp

Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp

Mart's Monster Mod - Shivering Isles.esp

OOO-WaterFish.esp

Scribe Supplies.esp

VaultsofCyrodiilBC.esp

DLCFrostcrag.esp

Knights.esp

xuldarkforest.esp

xulStendarrValley.esp

xulTheHeath.esp

XulEntiusGorge.esp

xulFallenleafEverglade.esp

xulColovianHighlands_EV.esp

xulChorrolHinterland.esp

xulBeachesOfCyrodiilLostCoast.esp

xulBravilBarrowfields.esp

xulLushWoodlands.esp

xulAncientYews.esp

xulAncientRedwoods.esp

xulCloudtopMountains.esp

xulArriusCreek.esp

xulPatch_AY_AC.esp

xulRollingHills_EV.esp

xulPantherRiver.esp

xulRiverEthe.esp

xulBrenaRiverRavine.esp

xulImperialIsle.esp

xulBlackwoodForest.esp

xulCheydinhalFalls.esp

xulAspenWood.esp

xulSkingradOutskirts.esp

xulSnowdale.esp

xulCliffsOfAnvil.esp

xulSilverfishRiverValley.esp

Better Cities - Open Cities Reborn.esp

Harvest [Flora].esp

Harvest [Flora] - Shivering Isles.esp

Harvest [Flora] - DLCVileLair.esp

Harvest [Flora] - DLCFrostcrag.esp

Enhanced Vegetation [125%].esp

Alternative Start by Robert Evrae.esp

SupremeMagicka.esp

SM_ShiveringIsles.esp

SM_DLCSpellTome.esp

SM_OOO.esp

SM_MMM.esp

SM_EnchantStaff.esp

SM_VanillaSpells.esp

SM_Scrolls.esp

SM_SigilStone.esp

Level_Rates_Modified_x2.esp

Elves Of Lineage II.esp

Better Cities Full.esp

Better Cities - VWD of the IC.esp

Better Imperial City.esp

Better Cities - All Natural.esp

Better Cities - Unique Landscape Barrowfields.esp

Better Cities - Unique Landscape Chorrol Hinterland.esp

Better Cities - Unique Landscape Cheydinhal Falls.esp

Better Cities - Unique Landscape Skingrad Outskirts.esp

Better Cities - Unique Landscape Imperial Isle.esp

Better Cities - No LEYAWIIN Flooding.esp

OOO-Magic_Script_Effect_Fix.esp

All Natural - Indoor Weather Filter For Mods.esp

Bashed Patch, 0.esp

 

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I have suspicions about better cities, there's an exclamation-mark right? If so, that means the door mesh is not set in place... Is the door purple?

ANYWAY: Tell me how you cant access it, it doesn't appear?(no door there). You go through it? (no door there) You don't have to option to open it? (Its not there, but there's a wall... OR you have to put your mouse in a specific cross hair) . You crash when you activate it. (There's a bad mesh or model inside). Or when you activate it it just doesn't work. (They scripted it or teleport is disabled.)... or maybe it's just locked. Hope this helps!

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  • 5 weeks later...
All natural works perfectly for me with better cities, so I don't think it is an issue with those two mods. It would be nice instead of saying he found the issue and leave it at that, he mention what it was he found out for others who might have the same issue.
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Ya. Anyway, with some specifics: most doors, but not every door, have the yellow no model of doom thing in front/over it. You can only see the bottom and it clips up into the buildings. The doors appear to be there, but they are unusable and either impassable or not (you can walk right through them and into the building model). No problems with doors in any other cities.
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Ok, I figured it out, posting what it was and also how I figured it out in case anyone has a similar problem! The problem was indeed with all natural 1.2, it was missing some meshes from its .bsa. Upgrading to the latest version fixes the problem.

 

I figured out where the missing meshes were supposed to be located at by first opening up the editor and locating the object the mesh was supposed to be used for. In this case, I hunted down LeyawiinMGDoor. Then I opened up tes4edit and found it under Oblivion.esm, and looked to see what altered it. Sure enough, all natural changed its mesh, so I looked in all natural.bsa and found that the required mesh wasn't there.

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