Neosilas Posted August 3, 2011 Share Posted August 3, 2011 I'm trying to set things up so that when a (custom) quest is finished, an actor is removed from the world. Sort of like KillActor, but I don't want there to be a body. Is there any way to do this? (To be clear, when the player completes my quest, an actor I made will be removed. No body.) Link to comment Share on other sites More sharing options...
TheReverendTholomewPlague Posted August 3, 2011 Share Posted August 3, 2011 You could use the 'disable' command. Link to comment Share on other sites More sharing options...
FlyingHigh10000000 Posted August 3, 2011 Share Posted August 3, 2011 Doesn't the "zap" console command do the very same, as well? Could be thinking of something else, I suppose. Link to comment Share on other sites More sharing options...
Sunnie Posted August 3, 2011 Share Posted August 3, 2011 zap does actually completely remove the referenced object from the game. Link to comment Share on other sites More sharing options...
JasonDangerously Posted August 4, 2011 Share Posted August 4, 2011 Correct me if I'm wrong, but disable doesn't remove it, just hides it, yes? I think I remember reading that somewhere, not sure. Zap? I haven't heard that one, Ima go zap someone now. =D Link to comment Share on other sites More sharing options...
stealthtank91 Posted August 4, 2011 Share Posted August 4, 2011 well disable will "hide" it as in, someone can enable it later. but once disabled, i think all references and variables dont act on it anymore until re enabled. i could be wrong. Link to comment Share on other sites More sharing options...
JasonDangerously Posted August 4, 2011 Share Posted August 4, 2011 Yeah, that sounds right, with disable you can re-enable it later. So to answer my own question, disable is temporary and zap is permanent. Got it. =) Link to comment Share on other sites More sharing options...
Neosilas Posted August 4, 2011 Author Share Posted August 4, 2011 Thanks, guys. Disable is what I was looking for. Link to comment Share on other sites More sharing options...
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