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Time Delays in Scripts


jahnarae

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GetSecondsPassed

 

or probably

 

ScriptEffectElapsedSeconds

 

is even better.

 

 

What you'll want to do is if the timer has not expired return from the script, and check the timer again the next time the script gets run.

 

I was thinking that for an explosion maybe it would work easier if you setup a projectile with 0 speed and a timer since that's all built in, or something like that. Just a thought to consider for your nuke idea.

Edited by drakeelvin
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