jahnarae Posted August 4, 2011 Share Posted August 4, 2011 Is there any way to delay pieces of a script? I have the guns in a arrow shape and want to have the first row fire, then the next and so on. Link to comment Share on other sites More sharing options...
jahnarae Posted August 5, 2011 Author Share Posted August 5, 2011 I'm also trying to set off a nuclear explosion after a few second time delay. Can anyone help? Link to comment Share on other sites More sharing options...
drakeelvin Posted August 11, 2011 Share Posted August 11, 2011 (edited) GetSecondsPassed or probably ScriptEffectElapsedSeconds is even better. What you'll want to do is if the timer has not expired return from the script, and check the timer again the next time the script gets run. I was thinking that for an explosion maybe it would work easier if you setup a projectile with 0 speed and a timer since that's all built in, or something like that. Just a thought to consider for your nuke idea. Edited August 11, 2011 by drakeelvin Link to comment Share on other sites More sharing options...
rickerhk Posted August 11, 2011 Share Posted August 11, 2011 Staged timers are what you are looking for.http://www.cipscis.com/fallout/tutorials/staged_timers.aspx Link to comment Share on other sites More sharing options...
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