blazeda59 Posted August 4, 2011 Share Posted August 4, 2011 Quick question how do I loop a ImageSpaceModifier? Link to comment Share on other sites More sharing options...
Glenstorm Posted August 4, 2011 Share Posted August 4, 2011 Quick question how do I loop a ImageSpaceModifier? I don't get what you mean. If you meant that you want the imagespace active on screen until you manually remove it you can set the duration as 0 (or a really high number. I haven't used it before so I can't tell. But setting it to 0 usually turns it on indefinitely) and then turn it off and on by using ApplyImageSpaceModifier and RemoveImageSpaceModifier commands. Link to comment Share on other sites More sharing options...
blazeda59 Posted August 4, 2011 Author Share Posted August 4, 2011 No I want to loop an existing animated ImageSpaceModifier. Its only 6 secs long but I need it to loop the entire time the player is in the cell. Link to comment Share on other sites More sharing options...
Glenstorm Posted August 4, 2011 Share Posted August 4, 2011 Copy that particular ImagespaceModifier and rename it to something else. Then modify the new object's duration to 0 or a large number. Do the stuff as mentioned in my previous post. OR you could create a new Imagespace (not modifier) that mimics the modifier and then assign it to your interior. Link to comment Share on other sites More sharing options...
blazeda59 Posted August 4, 2011 Author Share Posted August 4, 2011 that wont work as the players time in the cell will vary from player to player and making a 1 hour + animation seems a very long winded way of doing it. Plus the modifier I'm using seems its meant to be looped so there has to be a way. Either there's a script command or its with timers but again timers seems a bit strange but at this point it looks like the most likely. I was just hoping there was an easier way but I guess not. Link to comment Share on other sites More sharing options...
Recommended Posts