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How did they get unweighted to begin with is the better question. Did you create or alter any of this in a modeling app like Blender or 3DS? After all it requires such an app to fix it.

But then these apps shouldn't have let you export the mesh while vertices were still unweighted either to begin with. At least Blender's always yelling at me, if I missed 1 single little vertex in weight painting or rigging.

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