stealthtank91 Posted August 4, 2011 Share Posted August 4, 2011 Ok, so iv been working on a big mod for some time now. I keep backups of the esp file just in case, but i have made too much in the newest one without backing it up so i dont want to lose everything up to date. The thing is that my mod was using dead money as a master along side falloutnv. My mod didnt use any resources from it as far as i was aware. I decided to delete its reliance on the deadmoney esm in the geck load order. Now that it doesnt use dead money i get weird texture flickering everywhere in the game - including places not modified by the mod. My mod only has interior cells, and only one area in the exterior where you enter the interior cells. I dont know what to do, and im not exactly sure its because of unchecking deadmoney from its master list that caused this, all i know is once i did. this problem started occurring. It is not a mod conflict because i disabled other mods when testing mine. the most obvious texture problem is on those guard towers in NCRCF, where the texture for the whole staircase is completely transparent- as in you cant tsee the staircases. It would be a shame to toss out all my hard work because of this stupid bug. Any ideas on how to fix this? I will elaborate on details if asked. Link to comment Share on other sites More sharing options...
walrus2517 Posted August 5, 2011 Share Posted August 5, 2011 Have you tried adding DeadMoney.esm back as a required master to see if that works? I'm no expert but I can't imagine removing Dead Money would lead to texture flickering. If it used any Dead Money resources, you'd see the big red exclamation marker. The only thing I can think of is that you somehow duplicated the objects in your interior so that there are two of everything in the same place leading to clipping everywhere. Good luck. Link to comment Share on other sites More sharing options...
stealthtank91 Posted August 6, 2011 Author Share Posted August 6, 2011 well it somehow resolved on its own, and as far as the guard tower. after the patch, they split the tower into 4 pieces - the main body , and 3 sets of stairs that you need to assemble yourself. Idk why they made that change. so i just added the missing stairs and everything is fine. strange stuff, but hey this isnt the first time fallout creates and resolves random bizarre bugs on its own lol. : / thx for the suggestions though Link to comment Share on other sites More sharing options...
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