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Shiny Textures


Idiotfool

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I've started a mod to create "Generic Factionless Armor" where it's possible to paint or wash away faction emblems and dye or paint various articles of clothing. For some reason, the generic version of the Legion Armor is incredibly shiney in comparison to the normal texture. What's incredibly odd is that I'm just pointing to the existing normal map and didn't touch it. The texture set has "Has Specular Map" selected and the Decal Data is blank and unchecked. Why and how is the normal map behaving like this?

 

Thanks!

 

Link to the mod: http://www.newvegasnexus.com/downloads/file.php?id=43209#fileanchor

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