sarantine Posted August 5, 2011 Share Posted August 5, 2011 (edited) I would like to create a mod that adds in longswords that you can wield two-handed, in order to better reflect the use of the weapons in medieval combat. However, I have just come back to Oblivion after some time away, so I am pretty much starting from scratch in terms of knowledge. So, I could use help with the following things: 1) I recall that, in the Construction Set you had to select both the Oblivion.esm and .esp, with the latter set as the active file. However, the Oblivion.esp does not show up on my file list when I go to select files it does not show up. I am currently chalking this down to Windows 7.2) When I open up NifScope I cannot locate the meshes I need to edit in my Oblivion folder. I know where they should be located, in Data, however, all that's there is 'Oblivion - Meshes.bsa'.3) How do I create a new item in the Construction Set? This is one of those basic things I've forgotten, so I thought I'd just ask it here rather than spending 15 minutes wrestling with Google. 4) I would like to add an item to the leveled lists, so that bandits, marauders etc will be wielding them in game. I imagine this to be the most tricky step of the process.5) I would also like to add the items to shops. I also have no idea how to do that, in all honesty. Remember, I have not used the Construction Set in years, so explain in basic terms and assume I know absolutely nothing. Thanks for any help. Edited August 5, 2011 by Wagrid Link to comment Share on other sites More sharing options...
icecreamassassin Posted August 5, 2011 Share Posted August 5, 2011 (edited) Firstly I would search around because there are specific tutorials for doing two handed weapons in several places online and it is a more intermediate process, so I would honestly get familiar first or maybe even find a mod that does it and alter the meshes and textures or replace them with the kind of weapon you want, but it involves animation files and some other stuff which I myself am not that familiar with -There is only an ESM file for oblivion which you must open in the CS-Meshes are located in the Oblivion/data/meshes folder and textures for those meshes in the oblivion/data/textures folder. You will need to use a BSA unpacker program (also easily found on the nexus) and unpack the oblivion meshes BSA and textures BSA files into the folders I just mentioned. This allows you to easily access the models and textures in the CS and also to open them in NifScope and edit them (though I'd recommend making sure to save a new copy rather than altering the base version)-To create a new object (assuming you've unpacked the meshes and textures already) you go to the object pane on the left, and under your correct section (i.e. misc items) right click on the list and choose "new" then click on the mesh button and select the mesh you want to use, and then the icon button to select the icon you want to use. textures for the mesh chosen will automatically be associated with the mesh if they have the same base file name and are in the textures folder (they'll just end in .dds instead of .nif) The alternative is to just double click on the item you want to make that is similar (i.e a steel dagger) and just rename the editor ID and make a new object based on it. -to add the item to a leveled list go to the leveleditem list which is in the items list just below keys you are looking for LL0NPC as the start of the entries, these are the leveled NPC gear which bandits, mauraders, etc use. Just double click the entry you want and drag your item to the list from the object pane and assign the level requirement for it any questions, just ask and I'll clarify Edited August 5, 2011 by icecreamassassin Link to comment Share on other sites More sharing options...
sarantine Posted August 5, 2011 Author Share Posted August 5, 2011 Thank you kindly! I know how to convert the one-handed meshes into two-handed (I've done it before) so I should be fine. But yeah, that will be a great help. I will probably start tomorrow, since it's pretty late in the UK. Link to comment Share on other sites More sharing options...
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