Arbiterr13 Posted May 24, 2016 Share Posted May 24, 2016 As bizarre as the title is, i currently have in my possession a mesh of one of my characters from another game, and i was wondering if i am somehow able to port it over to FO4 as a characters head? Am i grasping at straws or is this actually possible? the mesh itself fits nicely on the CBBE body when tweaked a little, but i have no idea where to go from here?Thoughts and ideas? Link to comment Share on other sites More sharing options...
xXBrytonXx Posted May 24, 2016 Share Posted May 24, 2016 Well you could make it a helmet and equip it onto the follower as a non playable item, it wouldn't be animated though. Link to comment Share on other sites More sharing options...
Arbiterr13 Posted May 24, 2016 Author Share Posted May 24, 2016 Well you could make it a helmet and equip it onto the follower as a non playable item, it wouldn't be animated though.Well it would have to be the actual face, otherwise it defeats the purpose of having animated facial expressions. Link to comment Share on other sites More sharing options...
Flowerguy360 Posted May 25, 2016 Share Posted May 25, 2016 Well you could make it a helmet and equip it onto the follower as a non playable item, it wouldn't be animated though.Well it would have to be the actual face, otherwise it defeats the purpose of having animated facial expressions. The only way to do this (that I know of) would be to change the follower's race and use the mesh as an armoraddon. With Fallout 4's CK, that is going to come with at least one bug of not being able to change their appearance in SLM and only in the CK. I don't know if what I am fighting right now is a CK bug, but I am also dealing with a follower's equippable inventory being frozen. So, if you do this, please let me know if you can still make them equip/unequip items and whether or not they show up visually. Thanks. :) Link to comment Share on other sites More sharing options...
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