u2020bullet Posted August 5, 2011 Share Posted August 5, 2011 (edited) Well, i'm trying to retexture a sliding door, but the texture somehow ends up corrupted in the geck...i've checked everything from the texture set to the file but i still don't get it...here's a screenshot, maybe someone knows what's up... http://farm7.static.flickr.com/6131/6012270913_8156c821dc_b.jpg and here is the texture file (had to convert it to jpg to upload) http://farm7.static.flickr.com/6134/6012818830_93b5ae0761.jpg Edited August 5, 2011 by u2020bullet Link to comment Share on other sites More sharing options...
u2020bullet Posted August 6, 2011 Author Share Posted August 6, 2011 bump Link to comment Share on other sites More sharing options...
davidlallen Posted August 6, 2011 Share Posted August 6, 2011 I see your post and your bump, but I can't tell what is wrong from the screenshot. Can you draw a red circle or something around the point you think is wrong? Can you give the name of the original dds and tell what you changed? Link to comment Share on other sites More sharing options...
u2020bullet Posted August 6, 2011 Author Share Posted August 6, 2011 (edited) well here's the door magnified, and the texture is definitely not suppose to look like that. http://farm7.static.flickr.com/6130/6014930676_857808de6c_b.jpg as for the dds, i'm using the one from this resource pack (it's in psd format so i had to convert it to DDS using photoshop) http://www.fallout3nexus.com/downloads/file.php?id=1340 It's the first time i'm retexturing one of those sliding doors. everything else works just fine... Edited August 6, 2011 by u2020bullet Link to comment Share on other sites More sharing options...
u2020bullet Posted August 6, 2011 Author Share Posted August 6, 2011 aaannnd another bump in hopes that someone will know what is going on with that texture... Link to comment Share on other sites More sharing options...
jsnider193 Posted August 7, 2011 Share Posted August 7, 2011 May understand the problem .. the door I see in the 1st post base nif exists and refs a DDS file that is in the game, why not just use gimp to retext it, change numbers and so on. I've done this for 7-8 variants in gimp and never had the problem seeing here. I'd say the psd to dds conversion might just might be the issue so all can recommend is use gimp with the dds plugin that is available. Link to comment Share on other sites More sharing options...
stevie70 Posted August 7, 2011 Share Posted August 7, 2011 hm what are you using for conversion in photoshop, the nvidia dds-export filters?be sure you haven't checked save vertically mirrored (or how that goes) or anything like that in the export dialogue.and some dds-types produce weird results. 8 bit explicit alpha or 4 bit no alpha (depending on what you need) usually work fine then, be sure your dds-file is exactly the same dimensions (!) as the vanilla vault-door-texture. plus, it has to be square and powers of 2. like 128*128 or 512*512, but never like 130*270best just paste your textures in place over the vanilla texture dds Link to comment Share on other sites More sharing options...
u2020bullet Posted August 7, 2011 Author Share Posted August 7, 2011 (edited) @stevie: yes, i am using the nvidia plugin :)i'll look into copying it over the vanilla texture. @jsnider: i have no idea how to use the .dds plugin for gimp (meaning which options to choose when saving)... EDIT: officially tried everything, but as soon as the door even smells a custom texture, it all goes to hell...i have no idea why it wont work...too bad the dds converter 2 stopped working on my windows 7...wish i could remember how i got it to work before... EDIT2: i just installed dds converter on my gf's computer (she has a 32bit xp), copied the .psd file and converted it to a dds, and voila!, it worked :)i guess that's how i'll have to do it since none of the other programs can convert the file properly without messing up my texture.... Edited August 7, 2011 by u2020bullet Link to comment Share on other sites More sharing options...
masterdaz22 Posted August 7, 2011 Share Posted August 7, 2011 (edited) I am in the middle of doing Vault retextures atm i think your problem may just be that door try one of the other vault doors i used VDoorSliding02 replaced texture set in geck no problems.I am sure this is not the cause of any plugin or a major issue you dont need to convert dds into psd if you have photoshop as it can open dds with the plug-in. Also just noticed your second image you have uploaded is not the texture for the door it is one of the vquad textures Edited August 7, 2011 by masterdaz22 Link to comment Share on other sites More sharing options...
stevie70 Posted August 8, 2011 Share Posted August 8, 2011 bullet, your image, if you posted the actual size here, is definitely the wrong size. it's 500*500, it _has_ to be 1024*1024 for the vault door. and the part where it says 101 in your texture is not there in either of the vanilla vault door textures, so best delete that out or whatever.guess that's an fo3-tex you got there, maybe they had diff. sizes back then (haven't yet been modding then, no idea) Link to comment Share on other sites More sharing options...
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