Immortality Posted August 5, 2011 Share Posted August 5, 2011 (edited) This new version was a good excuse to be able to upload the whole mod together in 1 rar, thanks Nexus for increasing the upload size limit! Changes in v 3.1 are mainly bugfixes: - Rory's portrait. <-- Now frixed thanks to Typewriter. - Fort Drakon's lines. When Rory goes to rescue the player has no FaceFX. <-- Fixed. This might have been a staging problem... - The initconvo will not trigger if Rory is the party leader while leaving an area to enter in an initconvo area. The script needs to be modified (GetHero()). <- Fixed. - Typo in initconv "renamed" should be "renouned". <- Fixed. - A line in a banter with Morrigan is different than the actual vo <- This is now fixed. - Minor dialog and spelling corrections. - A line in a banter with Leliana has no sound. <- Fixed. - A line in a banter with Oghren has no sound. <- Fixed. - Dlg with Howe needs an extra update for ZDF compatibility <- Fixed, plus downloadable separate from te Zev Dialog Fix project page. - One of Shale's banter lines didn't come out as I intended. <- fixed. - Amstradhero's awesome tip: toolset_henchmen to avoid editing stages when he has an interjection! <-- 3 stages are out, 3 dlgs modified (den400st_front_guards.stg, den400st_player_rescued.stg, den511st_howe.stg). - Rory will now appear and behave correctly in more cutscenes.- The random banters with party members will occur more often by default (you can still use the banter accelerator patch.) - Shale's banters were not working at all. <- This is now fixed. Small recap in case you didn´t know... This mod brings Ser Gilmore back into the game as a companion party member to accompany you throughout the game. Ser Gilmore is a Knight of Highever that appears in the Human Noble Origin. He was a Grey Warden hopeful but was left behind to guard the gates of the castle when it was attacked by Arl Howe. You will find Ser Gilmore in LOTHERING, near the entrance to the Chantry. This is the download link: http://www.dragonagenexus.com/downloads/file.php?id=851 And don't forget that if you're going to continue your adventures in Awakening, you can recruit Ser Gilmore and your loyal mabari. The mod is in Alpha, but will be uploaded here to Nexus as soon as the voiced lines are ready. :-) http://social.bioware.com/project/2991/#files Thanks :-D Edited August 5, 2011 by Immortality Link to comment Share on other sites More sharing options...
edriano Posted August 6, 2011 Share Posted August 6, 2011 Waiting eagerly for awakening mods :thumbsup: . Link to comment Share on other sites More sharing options...
Immortality Posted August 6, 2011 Author Share Posted August 6, 2011 Well, you can play the Awakening mod right now, just follow the link. :-) Thing is, it has no voice, but I'll be very thankful if you can play it and give me your comments/bug reports to improve it in the next release. Link to comment Share on other sites More sharing options...
edriano Posted August 6, 2011 Share Posted August 6, 2011 (edited) Oh btw, I have to ask, or rather a request to have Zevran and Lelliana companion in DA:A. Future projects perhaps? http://www.thenexusforums.com/public/style_emoticons/dark/thumbsup.gif . Not voiced yet? no problem there. Edited August 6, 2011 by edriano Link to comment Share on other sites More sharing options...
Immortality Posted August 7, 2011 Author Share Posted August 7, 2011 Well, as easy enough that putting them in awakening is (heck, I could put an army in that DLC without much effort!), thing is, I'm not sure how lore friendly it would be. But the *major* problem by far is the voice, cos I can't ask the original voice actors to voice the mod, and I think that when a char is so important in the main storyline, changing the VA for an amateur working for free (with no studio equipment and therefore worse quality) would make many of us cringe, hehe. So yeah, that's my biggest worry... Rory was never a main char, and many people don't even know him anyways(the ones who never played HN), or never even registered his original voice because he appeared for such a short period of time in the origin. That's why the change was much easier... Link to comment Share on other sites More sharing options...
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