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how to have armor that has different modifiers depending on if you&#39


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i wanted to make an armor modifier which when indoors would modify a stat one way and then something else when outdoors. the trait "claustrophobia" does this however when looking at it, i can see no logical on how its managing to do this to be able to modify it for my own needs.

 

anyone able to shed light on if its possible or not?

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i wanted to make an armor modifier which when indoors would modify a stat one way and then something else when outdoors. the trait "claustrophobia" does this however when looking at it, i can see no logical on how its managing to do this to be able to modify it for my own needs.

 

anyone able to shed light on if its possible or not?

There is an "PlayerIsIndoors" flag you can use with an "If then" condition in the object effects that should do the job "PlayerIsIndoors" = 1 when they player is in a building or tunnel/sewer etc

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