lanceuppercut47 Posted August 6, 2011 Share Posted August 6, 2011 i wanted to make an armor modifier which when indoors would modify a stat one way and then something else when outdoors. the trait "claustrophobia" does this however when looking at it, i can see no logical on how its managing to do this to be able to modify it for my own needs. anyone able to shed light on if its possible or not? Link to comment Share on other sites More sharing options...
ozziefire Posted August 6, 2011 Share Posted August 6, 2011 i wanted to make an armor modifier which when indoors would modify a stat one way and then something else when outdoors. the trait "claustrophobia" does this however when looking at it, i can see no logical on how its managing to do this to be able to modify it for my own needs. anyone able to shed light on if its possible or not?There is an "PlayerIsIndoors" flag you can use with an "If then" condition in the object effects that should do the job "PlayerIsIndoors" = 1 when they player is in a building or tunnel/sewer etc Link to comment Share on other sites More sharing options...
lanceuppercut47 Posted August 10, 2011 Author Share Posted August 10, 2011 ah got it cheers, it was "IsInInterior" that i was after. Link to comment Share on other sites More sharing options...
ozziefire Posted August 11, 2011 Share Posted August 11, 2011 ah got it cheers, it was "IsInInterior" that i was after.That's the one, couldn't remmeber it's exact name :) Link to comment Share on other sites More sharing options...
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