GodEmpire Posted August 6, 2011 Share Posted August 6, 2011 Ok I have been working on getting this game up and running for a couple days now and have made it all the way to merging patches.(kinda sounds dirty)That is done and all the weird things with the fo3edit group is taken care of. All I have left it to play the game and it will not load. RAAA any ideas.? Here is a copy of all the funny things I have loaded. After my merged patch all mods are inactive so they dont affect the game. Right?Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCRAFT.esmCALIBR.esmFOOK2 - Main.esmFOOK2 - [DIK] DLC Improvement Kit.esmFOOK2 - [*censored*] World And Neighbourhood Kit.esm* The current load order of this mod does not match the current templateFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmEnhanced Weather - Rain and Snow.esmEVE.esm* The current load order of this mod does not match the current templateFO3 Wanderers Edition - Alternate Travel.espFOOK2 - Main.esp* The current load order of this mod does not match the current templateFOOK2 - Mothership Zeta.esp* The current load order of this mod does not match the current template! This plugin requires 'fook2 - main.esm and zeta.esm', which was not foundFOOK2 - [DIK] DLC Improvement Kit.esp* The current load order of this mod does not match the current template! This plugin requires 'and fook2 - main.esm', which was not foundFOOK2 - [EVE] Energy Visuals Enhanced.esp* The current load order of this mod does not match the current templateFO3 Wanderers Edition - Main File.esp* The current load order of this mod does not match the current templateFO3 Wanderers Edition - DLC Anchorage.esp* The current load order of this mod does not match the current templateFO3 Wanderers Edition - DLC The Pitt.esp* The current load order of this mod does not match the current templateFO3 Wanderers Edition - DLC Broken Steel.esp* The current load order of this mod does not match the current templateFO3 Wanderers Edition - DLC Point Lookout.esp* The current load order of this mod does not match the current templateFO3 Wanderers Edition - DLC Mothership Zeta.esp* The current load order of this mod does not match the current templateFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - Project Beauty (Followers Enhanced).espFO3 Wanderers Edition - Project Beauty.esp* The current load order of this mod does not match the current templateWeaponModKits.espWeaponModKits - OperationAnchorage.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - ThePitt.esp* The current load order of this mod does not match the current templateWeaponModKits - Zeta.espWeaponModKits - FWE Master Release.esp* The current load order of this mod does not match the current templateEVE Operation Anchorage.espEVE.esp* The current load order of this mod does not match the current templateEVE - FWE Master Release (Follower Enhanced).espEVE - FWE Master Release.esp* The current load order of this mod does not match the current templateEVE - FWE with WeaponModKits.espEVE Anchorage - FWE DLC Anchorage.esp* The current load order of this mod does not match the current templateMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC The Pitt.esp* The current load order of this mod does not match the current templateMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - FWE Master Release.espMart's Mutant Mod - FWE Master Release + DLCs.espMart's Mutant Mod - FOOK2.esp* The current load order of this mod does not match the current template! This plugin requires 'fook2 - main.esm and mart's mutant mod.esm', which was not foundMart's Mutant Mod - FOOK2 - DIK.esp* The current load order of this mod does not match the current template! This plugin requires 'fook2 - [dik] dlc improvement kit.esm and mart's mutant mod.esm', which was not foundEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - REBOOT.espEnhanced Weather - Radioactive Rain and Snow Plugin.esp* The current load order of this mod does not match the current templateEnhanced Weather - Sneak Bonus during Storms.esp* The current load order of this mod does not match the current templateEnhanced Weather - Weather Sounds in Interiors.esp* The current load order of this mod does not match the current templatePatchtest.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.FO3 Wanderers Edition - FOOK Support.esp* The current load order of this mod does not match the current template Check for updates; you may have the old version installed.FWE - FOOK DLC Support.espMyFOOK2 - Black & White Tranquility Lane.esp (Inactive)* The current load order of this mod does not match the current templateMyFOOK2 - No Rape Victims.esp (Inactive)* The current load order of this mod does not match the current templateFO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp (Inactive)* The current load order of this mod does not match the current templateFO3 Wanderers Edition - Optional Restore Tracers.esp (Inactive)* The current load order of this mod does not match the current templateFellout-pipboylight.esp (Inactive)* The current load order of this mod does not match the current templateFellout-Anchorage.esp (Inactive)* The current load order of this mod does not match the current template Do not use with latest FOOK2, it is already integrated.Fellout-BrokenSteel.esp (Inactive)* The current load order of this mod does not match the current template Do not use with latest FOOK2, it is already integrated.Fellout-PointLookout.esp (Inactive)* The current load order of this mod does not match the current template Do not use with latest FOOK2, it is already integrated.Fellout-Zeta.esp (Inactive)* The current load order of this mod does not match the current template Do not use with latest FOOK2, it is already integrated.Mart's Mutant Mod - Natural Selection.esp (Inactive)* The current load order of this mod does not match the current templateMart's Mutant Mod - Tougher Traders.esp (Inactive)* The current load order of this mod does not match the current templateMart's Mutant Mod - Zones Respawn.esp (Inactive)* The current load order of this mod does not match the current templateMart's Mutant Mod - FWE Master Release + Project Beauty.esp (Inactive)* The current load order of this mod does not match the current templateFOOK+FWE+PB+MMM.esp (Inactive) Link to comment Share on other sites More sharing options...
prensa Posted August 8, 2011 Share Posted August 8, 2011 GodEmpire - Hello! As far as I know, the general consensus is FOOK2 & FWE don't mix. The official FWE site says here: http://sites.google.com/site/fo3wanderersedition/compatibility-list FOOK2 - Incompatible I think you have to have Fook2 OR FWE rather than both. As gor the game crashing at startup, that is almst always caused by a missing master. In other words, you are missing a file that one of your mods needs to run. If you run FOMM you can left click on your mods & a list of the masters for that mod will be displayed at the bottom of FOMM. Those masters MUST be in your load order or Fallout 3 will CTD before getting to the menu. Check all your plugins this way & ensure they have the required masters. You've got several warnings in that load order you've listed of missing files. By the way, you don't need the Mart's Mutant Mod - Master Menu Module.esp. It's supposed to be replaced by the Mart's Mutant Mod - FWE Master Release.esp that you have from FOIP. Hope this helps! Prensa Link to comment Share on other sites More sharing options...
GodEmpire Posted August 11, 2011 Author Share Posted August 11, 2011 I understand that normally fwe and fook do not work well together, but I have found a merger mod for the two of them. Cant for the life of me find where I got it from, but I do have it, and a patch for it to work with the new fook2 update. You said that I need some masters that I don't have, but I think that is just fomm being weird as they are there just not named the same. Now I removed all mods left myself with the bare essentials and used a merged patch for those. Still not loading. I am about done trying to get this game to work and ready to go back morrowind, as I never ever had a problem with it. Mod load order report! Warning: current load order template contains 296 duplicate entriesFallout3.esm Masterlist Information: $Revision$, $Date$, $LastChangedBy$Anchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmFOOK2 - Main.esm (Inactive)FOOK2 - [*censored*] World And Neighbourhood Kit.esm (Inactive)FOOK2 - [DIK] DLC Improvement Kit.esm (Inactive)FOOK2 - Main.esp (Inactive)FOOK2 - [EVE] Energy Visuals Enhanced.esp (Inactive)FOOK2 - [DIK] DLC Improvement Kit.esp (Inactive)FOOK2 - Mothership Zeta.esp (Inactive)Maingame.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.MyFOOK2 - Black & White Tranquility Lane.esp (Inactive)MyFOOK2 - No Rape Victims.esp (Inactive)* The current load order of this mod does not match the current template The order that the current template suggests is as follows:fallout3.esmanchorage.esmthepitt.esmbrokensteel.esmpointlookout.esmzeta.esmfook2 - main.esmfook2 - [*censored*] world and neighbourhood kit.esmfook2 - [dik] dlc improvement kit.esmfook2 - main.espfook2 - [eve] energy visuals enhanced.espfook2 - [dik] dlc improvement kit.espfook2 - mothership zeta.espmaingame.espmyfook2 - no rape victims.espmyfook2 - black & white tranquility lane.esp Link to comment Share on other sites More sharing options...
prensa Posted August 12, 2011 Share Posted August 12, 2011 GodEmpire - Hello! Well, I don't use FOOK2 but I have spotted a problem with your load order. You're missing CALIBR.esm which is a required master for fook2 - main.esm & most of the other Fook files in your list. That alone will cause Fallout 3 to crash on startup. A CALIBR.esm should have come with your Fook2 files or get it here: http://www.fallout3nexus.com/downloads/file.php?id=3447 Are you using FOOK2 1.2? There are hotfixes for FOOK2 1.2 in the files section under Updates: http://www.fallout3nexus.com/downloads/file.php?id=4448 Hope this helps! Prensa Link to comment Share on other sites More sharing options...
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