darkus37 Posted August 7, 2011 Share Posted August 7, 2011 Hi, I was wondering if someone could make a mod that allows you to rebuild Nipton into a functioning town again (preferably much better defended). I'll leave the details up to the modder but the mod I am referring to is something l really enjoyed playing in Oblivion and considering the situational similarity, perhaps someone feels the same and will take up the challenge? :) Link to comment Share on other sites More sharing options...
Glenstorm Posted August 7, 2011 Share Posted August 7, 2011 Hi, I was wondering if someone could make a mod that allows you to rebuild Nipton into a functioning town again (preferably much better defended). I'll leave the details up to the modder but the mod I am referring to is something l really enjoyed playing in Oblivion and considering the situational similarity, perhaps someone feels the same and will take up the challenge? :) Really good idea. Am actually surprised it's not done yet :). Also surprised I didn't see the similarity between Kvatch and Nipton... :wallbash: Link to comment Share on other sites More sharing options...
stevie70 Posted August 8, 2011 Share Posted August 8, 2011 (edited) Hi, I was wondering if someone could make a mod that allows you to rebuild Nipton into a functioning town again i'd be in for all kinds of building matters and object scripting. so if you get somebody for coordination, quests, dialogue etc (i'd also be ready to write dialogue (if someone's willing to lecture it afterwards, no native speaker), but not to bring it into game, hate that in geck, piecing together f*** dialogue for another mod of mine for over a month now :-P)...i'm more the nice'n'friendly-stuff guy though, so if you're out for a death serious blood feast, i might not be the best person for that :-) Really good idea. Am actually surprised it's not done yet :). Also surprised I didn't see the similarity between Kvatch and Nipton... :wallbash:might be caused by heavy kvatcheska-overflow --- nipton... boulder city... bitter springs... searchlight... ................. just to much kvatch in nv :-)but actually, i'm planning on reviving searchlight in "vegas, baby..." pt.II - as soon as i'm through with pt I's f**** dialogue, see above :-) and if there's enough time left pre-skyrim then... edit: as for kvatch rebuilt, i dl'd that with high expectations back then, but i found it kind of, don't know, depressing somehow. wish i could explain to you e-people, what a schrebergartenverein is about (it's be easily explained what it IS, but not what it feels like), because that's exactly what it felt like :-) Edited August 8, 2011 by stevie70 Link to comment Share on other sites More sharing options...
LordSwiss Posted August 8, 2011 Share Posted August 8, 2011 Heya, A friend and I have wanted to start making mods for New Vegas, and I actually suggested this to him today! What I was thinking is that Nipton could be repopulated with some of the NCR refugees that are in Freeside, or just about anyone in Freeside actually. As for the general improvements for Nipton, I'd imagine clearing the area of hostiles (like the Vipers or the scorpions in one of the houses there) would be start, and then creating several towers for defense. As Nipton would still be quite weak, establishing relations with either the NCR (if it wasn't already NCR itself) or the Powder Gangers for extra defense could happen. I honestly wish to make a mod that expands a lot of minor things in the game like the caravans that are up at the Mojave Outpost. I bring this up as the caravans only have two ways to get to New Vegas, and one of them is guarded by Deathclaws, so I'm going to guess and say they would instead go through Nipton. I don't see why Nipton couldn't have a (flavour) tax on caravans to help boost the nascent economy. If anyone wishes to work on this with myself and my friend, hit me up on Skype (neonkartoffel) or gmail (OstDame),Cheers! Link to comment Share on other sites More sharing options...
darkus37 Posted August 8, 2011 Author Share Posted August 8, 2011 Thanks people for replying. I felt similarly about the Kvatch Rebuilt honestly, it seemed that it was a barely functioning town with nothing to do and no real reason to exist. This is the way I picture Nipton and only me so if anyone feels differently (especially since I am a complete Luddite when it comes to the GECK) please feel free to do what you want. First off, I don't know if this should be an outpost town, a fortified city, or something else entirely. For an outpost, I suppose the only real difference is to turn the city hall into a NCR/Legion structure and remove the flame pit in the center - I personally feel that this isn't that great of an idea. In Van Buren, you were supposed to have an upgradeable base that is more like what I think should be in the game: Essentially, this is the entire game condensed into a small format - the NCR versus the Legion versus self-interest. This mod should begin with the player finding a message from the NCR about a new outpost being made in Nipton so as to give the NCR a forward base against Cottonwood Cove after Searchlight was irradiated. It welcomes mercenaries to boost up the defenses of the area. If you're with the NCR, no problem - if you're with the Legion I imagine you'll be shot on sight. Upon getting there you find only four people in Nipton who have for one reason or another been sent here to die - they have all pissed someone off in the NCR hierarchy and since the legion will no doubt want to eliminate anyone who come to Nipton it's basically a death sentence. They should all have back stories that you will eventually figure out as you go around the Mojave doing things to boost the base. After you accept the main quest and leave the city limits, you are approached by a Legion member who wants you to help sabotage the area instead. In the end, there is an attack by legion forces and depending on your decisions, the base is a ruin and thus overrun (Legion ending), you did nothing/played off both sides against one another for your own profit (self-interest ending), you built up an armored fortress, redeemed the initial troopers, build up a guard force and trade routes and gave the NCR another base from which to attack the Legion (NCR ending). I thought up a more detailed plotline with sidequests (i.e. you are sent to get fresh fruit/vegetables which you can find and give to the NCR for a combat bonus or poison for a combat penalty). This is the general outline of my idea and since I'm not going to be making it except as a sort of ideas-giver feel free to modify to your hearts content. Link to comment Share on other sites More sharing options...
LordSwiss Posted August 9, 2011 Share Posted August 9, 2011 That looks good to me, and I await to see your more in depth plot line idea. Link to comment Share on other sites More sharing options...
Mardrigon Posted August 9, 2011 Share Posted August 9, 2011 Awesome love Kvatch rebuilt and think this is the right direction How about having some Other race specific to the town's rebuild Kid, Teens, and pregnant women since it is a rebuild of town?Just a suggestion Link to comment Share on other sites More sharing options...
darkus37 Posted August 11, 2011 Author Share Posted August 11, 2011 Thanks for the comments people, I'm glad I'm not the only one who has considered this. I would like to flesh out and post an expanded version of what I think the plot should be but honestly, what's the point if no one's going to do it. As for Mardrigon's suggestion, I don't believe it's worth it as the mod will be big enough as it is. By my count, there are going to be 20-30 npc's added to the game as it is and the game isn't really designed for teens and pregnant women - in a practical sense, I don't think that children and pregnant women would be in a town that was completely wiped out until it's completely established. Link to comment Share on other sites More sharing options...
John2340 Posted August 11, 2011 Share Posted August 11, 2011 This, and a Thorn mission extension or whatnot would be pretty damn epic. Link to comment Share on other sites More sharing options...
Glenstorm Posted August 11, 2011 Share Posted August 11, 2011 (edited) Thanks for the comments people, I'm glad I'm not the only one who has considered this. I would like to flesh out and post an expanded version of what I think the plot should be but honestly, what's the point if no one's going to do it. As for Mardrigon's suggestion, I don't believe it's worth it as the mod will be big enough as it is. By my count, there are going to be 20-30 npc's added to the game as it is and the game isn't really designed for teens and pregnant women - in a practical sense, I don't think that children and pregnant women would be in a town that was completely wiped out until it's completely established. You are one among the few people I've seen around here who actually considers the practical implications of creating a mod (complexity, amount of time spent on each, modder's interest) rather than simply constructing elaborate details for a mod idea no one would make due to its size or lack of interest, or simply because its just ridiculous. That said, I don't think Nipton can house 20 NPCs, even Goodsprings have maybe 5 named NPCs and maybe like 10 unnamed "generic" NPCs. Nipton is a bit smaller than Goodsprings so take that scale into account. Edited August 11, 2011 by Glenstorm Link to comment Share on other sites More sharing options...
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