yocaher Posted August 7, 2011 Share Posted August 7, 2011 (edited) In the GECK, I am trying to create an armor specific rank structure for the Brotherhood of Steel. I was running the mod Colossus Brotherhood and Outcasts by Dae and I thought it would be nice to still see the regular power armor mesh/texture around the wasteland. Rank Structure:Citadel Initiate - Recon Armor (default)Brotherhood of Steel Initiate - Power Armor (vanilla default)Brotherhood of Steel Paladin - Colossus Power ArmorBrotherhood of Steel Knight - Colossus Robe Power Armor (FollowerCrossOutfit) For the most part, the armor is being worn in the proper rank structure, except for a few named NPC in the citadel. Paladin Gunny & Paladin Bael will NOT change into the new armor. I changed their inventory in the GECK, but in the game they have both the Power Armor, and the Colossus Power Armor in their inventory, but will not wear the colossus armor. Is this something I just have to live with, or is there some kind of fix that eludes me? Any help would be appreciated. Feel free to PM me. UPDATE:I found if I select one of the problem NPC's, while in the console, and then Disable, and Enable. The NPC will return with the newly assigned armor. Will this have to be done everytime I encounter these NPC, or is there a way to force the game to automatically enable them with the newly assigned inventory? Thanks. Edited August 7, 2011 by yocaher Link to comment Share on other sites More sharing options...
Glenstorm Posted August 8, 2011 Share Posted August 8, 2011 You could wait outside the Citadel (hell just hole up in megaton) and wait for around 4 days. Return to citadel and they should be wearing it. Also you could simply remove the regular armor from them and leave them with just the colossus version. Then they would equip it without you needing to wait. Link to comment Share on other sites More sharing options...
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