ForTheBrotherhood Posted August 8, 2011 Share Posted August 8, 2011 Ok I'm using OBMM to load my mods but theres a problem, they won't show up. I've activated them and all that stuff but they're not showing up in-game. I checked the data files on my launcher, and discovered that they were not there! I've tried everything II know. The only clue is that only 2 mods work. The Unofficial Oblivion Patch and Oblivion XP. Any ideas? Link to comment Share on other sites More sharing options...
bben46 Posted August 8, 2011 Share Posted August 8, 2011 Knowing what mods are not showing would help. Most of the time when I see this it is a mod that doesn't have an esp, just mesh and texture files. ONLY mods with esp parts will show up on that list. The mesh and textures are loaded, you just don't see them on the esp list that the game allows you to check or uncheck. Link to comment Share on other sites More sharing options...
ForTheBrotherhood Posted August 8, 2011 Author Share Posted August 8, 2011 The Lich king armor mod, the deadly reflex, nateral envirments and the akatosh mount are just a few of the mods that are not showing up Link to comment Share on other sites More sharing options...
CaveStalker Posted August 8, 2011 Share Posted August 8, 2011 I am having trouble getting OOO to show up in data files.Any help would be greatly appreciated. Link to comment Share on other sites More sharing options...
ForTheBrotherhood Posted August 8, 2011 Author Share Posted August 8, 2011 Knowing what mods are not showing would help. Most of the time when I see this it is a mod that doesn't have an esp, just mesh and texture files. ONLY mods with esp parts will show up on that list. The mesh and textures are loaded, you just don't see them on the esp list that the game allows you to check or uncheck. so what do in do now? Link to comment Share on other sites More sharing options...
MShoap13 Posted August 9, 2011 Share Posted August 9, 2011 The next step would be to manually verify that the "missing" plugins are actually in your \Oblivion\Data Directory. Some files have a complex setup or are packed inside a folder and when you unpack them they don't follow the file structure the game looks for. Link to comment Share on other sites More sharing options...
ForTheBrotherhood Posted August 9, 2011 Author Share Posted August 9, 2011 Is there a way I could just use OBMM just like I did with FOMM? Link to comment Share on other sites More sharing options...
MShoap13 Posted August 9, 2011 Share Posted August 9, 2011 A large number of mods come with OMOD versions or are OMOD ready. How to Create an OMOD For files that come with OMOD Conversion Data. Also, Oblivion Mod Manager Extended includes an on-line database that contains OMOD Conversion Data for tons of mods that don't come either as OMODs or with Conversion Data. Most mods can be converted to OMOD format and installed that way. However, this doesn't solve your current problem. You still need to go verify where the files you extracted while manually installing mods ended up. Otherwise they're just dead weight that Oblivion still scours through slowing down load up times and eventually, over the course of your modding experience, could lead to stability issues. The smaller your \Oblivion directory is the better off you are. Link to comment Share on other sites More sharing options...
ForTheBrotherhood Posted August 9, 2011 Author Share Posted August 9, 2011 sorry but i dont understand any of this :( Link to comment Share on other sites More sharing options...
ForTheBrotherhood Posted August 9, 2011 Author Share Posted August 9, 2011 Ok I see now, but how do I turn a 7Z file into an esp? Link to comment Share on other sites More sharing options...
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